PDA

View Full Version : watch


Pavanelli
01-17-2003, 10:04 AM
my first watch, modeled in brute force, please send oppinion

Frank Dodd
01-17-2003, 12:30 PM
HI, Nice solid feel and design to the watch although the rendering doesn't do it any real justtice, it looks battered but I think that is down the artifacts in the render!?

The design is nice but work a bit more on the materials and environment reflected in the surface I think.

Heber G Conde
01-17-2003, 03:22 PM
Pavanelli,
The model is really good as Frank said, but the render need some improvements.
One thing that can help is not to make the glass emmit shadow (or work with raytraced shadows).
Parabens
Heber


My last WIP:
http://www.cgtalk.com/showthread.php?s=&threadid=37864

Pavanelli
01-17-2003, 04:43 PM
new render of the watch, some things have changed

robin
01-17-2003, 06:56 PM
hhmmm .... i really like what im seeing ....

Frank Dodd
01-18-2003, 06:56 PM
Yep that is a huge improvent. The new detail in the geometry fits in well and the increased quality of the render is better for the image. The environment obviously need more work, subtle metalic colours for example if the watch is chromed but obviously that can come much later once the geometry is complete.

CGTalk Moderation
01-14-2006, 05:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.