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View Full Version : Hardcore Modeling: Vitruvian Man: Full Body and Shading


HCGremlin
07-11-2006, 07:54 AM
I'm trying my hand at this modeling challenge. Its my first time contributing to CGTalk and its hopefully will allow me to get some well needed practice in zBrush and realistic detail.

here it is in the early blocking stage, I'll complete the hands when I figure out how I want to tackle the multiple pose situation
http://i87.photobucket.com/albums/k124/Gremlin_117/block_back.jpghttp://i87.photobucket.com/albums/k124/Gremlin_117/block_front.jpg

jlnsatome
07-11-2006, 01:31 PM
Nice progress so far. Are you planning to do it all in Maya or bring it to Zbrush later?

HCGremlin
07-11-2006, 04:56 PM
mostly zbrush, I need to get better at using it in my workflow. As of yet, I have only used it to add subtle detail to already high poly models so I think I'll work on sculpting with it this time around

HCGremlin
07-12-2006, 07:41 AM
finished blocking out the base model, now to take it into zbrush and add...well...everythinghttp://i87.photobucket.com/albums/k124/Gremlin_117/back_base.jpghttp://i87.photobucket.com/albums/k124/Gremlin_117/front_base.jpg

RobertoOrtiz
07-13-2006, 08:23 PM
Just a heads up!

HRC #3: Vitruvian Man TWO WEEKS TO GO! (http://forums.cgsociety.org/showthread.php?t=381007)

-R

RobertoOrtiz
07-18-2006, 03:21 PM
Just a heads up!

HRC #3: Vitruvian Man ONE WEEK TO GO! (Monday Night July 24th) (http://forums.cgsociety.org/showthread.php?t=382843)

-R

RobertoOrtiz
07-24-2006, 05:55 PM
HCR MINI-Challenge #3: Vitruvian Man THE VOTING THREAD WILL GO LIVE Thursday night (http://forums.cgsociety.org/showthread.php?t=385163)
Until then I am NOT looking.

-R

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07-24-2006, 05:55 PM
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