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pister
07-11-2006, 01:34 AM
Hello all!

I am a self taught artist and for the last 6 months I have been going to Full Sail for computer animation. I really love to model but I will never give up the traditional side of the field. I been looking at these 2D masterpieces and it inspires me to be a better artist and absorb as much art as I can. I have never done a painting in photoshop and I have heard of people doing in B&W first then going on to color. Can anyone point me in the right direction on a good way to start. I would greatly appriciate it. Here is a couple of hours of work so far. I got about three layers for the person plus the background. Again, any help and/or just a critque will help. Thank you for your time.

http://i62.photobucket.com/albums/h94/dtpister/Audrey_hepburnPainting.jpg

Oziel
07-11-2006, 03:03 AM
Hiya! it's a nice begining what you have there, I guess that you are going to use only gray colors, by the way, look the direction of the eyes, the right eye is slightly inclined to the right side, keep the good work.

ChozoRaider
07-11-2006, 05:19 PM
Personally, I would've developed the base sketch a lot more before jumping into values and details. There are some proportion issues and a few anatomical anomalies in the neck and clavicle region. It's all about the initial gesture drawing, trust me. As a concpet artist, I can tell you that mastering the human figure is key to everything in 2D art. Luckily, Photoshop lets us make all the corrections we want;) Also, when planning a 2D piece, try it on paper a few times first. Photoshop and Max are cool and all, but if one cannot master the traditional medium, the road to mastering the digital is that much more complicated. Keep it up, though!

pister
07-11-2006, 11:09 PM
Personally, I would've developed the base sketch a lot more before jumping into values and details. There are some proportion issues and a few anatomical anomalies in the neck and clavicle region. It's all about the initial gesture drawing, trust me. As a concpet artist, I can tell you that mastering the human figure is key to everything in 2D art. Luckily, Photoshop lets us make all the corrections we want;) Also, when planning a 2D piece, try it on paper a few times first. Photoshop and Max are cool and all, but if one cannot master the traditional medium, the road to mastering the digital is that much more complicated. Keep it up, though!

Thank you for the advise, I really appreciate it. I am just starting out digital paint but I have been drawning since I came out of the womb. I really love the human form. and I also agree that porpotions are everything. I have originally drawn a complete sketch ( which is not shown here) of the woman. I just got a wacom tablet and am starting to grasp it as a tool. The hardest think I have to overcome is the friction difference. Also I was wondering if you had some advise on how to go from black and white to color. I was wanting to take my work to the next step but I know I have to crawl before I can fly. Thank you again for your words of wisdom.

pister
07-11-2006, 11:11 PM
Hiya! it's a nice begining you what you have there, I guess that you are going to use only gray colors, by the way, look the direction of the eyes, the right eye is slightly inclined to the right side, keep the good work.

When you say "right eye do you mean her right or the viewer's right?

Zephyri
07-12-2006, 09:46 PM
Hi pister!

I think Oziel was referring to her right eye.. her eyes are on a slightly different line to her nose and mouth, with her right eye slightly too far up.

I think you're doing a really nice job on the face, but I'd definitely sort out the main blocks of the figure, as there is nothing more frustrating than spending ages on a face only to have the body let you down! Her shoulders seem very thin up to her head and neck, but it may well be that she is that skinny!

Compostionally, I find it a little awkward that her arms are chopped right above the wristt.. I'd love to see the hands in the shot too, if you do have the full body of the woman done.

And as far as adding colour goes, there are a few different methods. You can use the layer modes in your layer pallette, adding alayer above your black and white and setting it to overlay, or hard or soft light and adding colour will keep your black and white values, almost like you might tint old black and white photos with coloured ink. It does take some getting used to, as it's a bit like painting with watercolour, as colours are affected by those already put down, and modes such as hard light can come up with some very saturated colours, so it takes a bit of controlling. Some people just paint right over the black and white on a normal mode, using the black and white as a guide for choosing how light and dark their colours need to be. Some use a combination of both. There may well be other ways too, but those are the two main ways I can think of. Hope thats of some help.

pister
07-12-2006, 10:05 PM
Zephyri,


Thank you very much for critiquing my work, the details and suggestions are heard and taken to heart. And thanks for the coloring workflows I appreciate them as well.

jramauri
07-13-2006, 04:47 AM
Here are some tutorials that could be helpful for you:

Adi Granov:
http://www.sofos.com/adi/
Various:
http://www.gfxartist.com/features/tutorials
Steven Stahlberg;
http://www.androidblues.com/JealousyStepbystep/jealousystep.html
Linda Bergkvist, my goddess and main inspiration:
http://www.furiae.com/index.php?view=gallery

Have fun!

pister
07-13-2006, 12:33 PM
Here are some tutorials that could be helpful for you:

Adi Granov:
http://www.sofos.com/adi/
Various:
http://www.gfxartist.com/features/tutorials
Steven Stahlberg;
http://www.androidblues.com/JealousyStepbystep/jealousystep.html
Linda Bergkvist, my goddess and main inspiration:
http://www.furiae.com/index.php?view=gallery

Have fun!

Thank you very much for these tutorials! I feel like a kid in a candy store;)

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