07-10-2006, 07:07 PM
Anyone else having problems where the importer is scaling keyframes on certain joints? It seems to be completely random because it's scaling some rotation axis and not others of the same joints. The keyframes are plotted correctly in MB and the curves look exactly the same in Maya, it's just that instead of taking 200 frames, the converter has scaled them so they take place in about 3 frames. So far the problem has popped up on my hand joints, but I was wondering if anyone else was having this problem or (hopefully) knows how to fix it. Thanks guys!