redcore
07-10-2006, 02:36 PM
hi guys. i hope you will help me.
i have rigged character (smooth bind) and i finished painting (and i am pretty happy with the result).
but when i wanted to make a blend shapes (muscles movements - biceps, triceps...)i found a problem.
my character is humanoid (1 big poly model with 33 000 polys) i use the same model for blendshapes
i created blend shape. when i set blendshape to 1, my character gets disconnec from joints (it looks so) and i can not rotate with arm mesh for. ex. i rotate only joints and the mesh is on the same position.
when i set blendshape to 0, my character reacts. then is connected with joint. but then i cant achieve any changes with blendshapes. i dont wanna use influents objects. i think blendshapes are much more better,
how to solve this problem?
i dont wanna paint weights again (cry).
thx guys
i have rigged character (smooth bind) and i finished painting (and i am pretty happy with the result).
but when i wanted to make a blend shapes (muscles movements - biceps, triceps...)i found a problem.
my character is humanoid (1 big poly model with 33 000 polys) i use the same model for blendshapes
i created blend shape. when i set blendshape to 1, my character gets disconnec from joints (it looks so) and i can not rotate with arm mesh for. ex. i rotate only joints and the mesh is on the same position.
when i set blendshape to 0, my character reacts. then is connected with joint. but then i cant achieve any changes with blendshapes. i dont wanna use influents objects. i think blendshapes are much more better,
how to solve this problem?
i dont wanna paint weights again (cry).
thx guys
