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Nothingness
07-10-2006, 01:14 AM
This should be a fantastic way to get myself into drawing more often.
I havn't been painting for long with my wacom so i hope there will be a noticable progress soon.
Comments and tips will be so much appreciated.

So let's have fun, or at least try!

Rebeccak
07-10-2006, 01:18 AM
Heya Nico,

Great to see your thread go up! :) Looking forward to seeing a lot of great 2D and 3D work from you!

Cheers, :)

~Rebeccak

Nothingness
07-10-2006, 01:21 AM
these are the first digital paints i posted at the "Anatomy Lesson Series: Body Part 1 - The Head"

http://users.skynet.be/nothingness/2d/face_01.jpg
http://users.skynet.be/nothingness/2d/face_02.jpg
http://users.skynet.be/nothingness/2d/face_03.jpg
http://users.skynet.be/nothingness/2d/face_04.jpg
http://users.skynet.be/nothingness/2d/face_05.jpg

Nothingness
07-10-2006, 01:23 AM
rebeccak :argh:


that's fast !!!
like the first challenge i did, this would be great to force me in making stuff. And i guess my 3d would fit in here as well.

Rebeccak
07-10-2006, 06:33 AM
Nico,

Lol, yeah...:D Well, it's great to see this collection here ~ I was really impressed with your Challenge entry, you really did a great job with that! :) It will be great to see the great effort you put into your 2D pieces as well. :)

Cheers,

~Rebeccak

Nothingness
07-10-2006, 12:46 PM
i really did learn a lot from that first challenge.

The idea is defenetly to improve sketching quality to be able to put that in full weight to the concept part of 3d.

But at this point i'm more interested in sertain brushes and techniques to use in photoshop to get a nice feel of the sketch. So at this point i still don't know what's best.
The last 2 images are way too smooth, so let's try somthing else.

cheers

Nothingness
07-11-2006, 02:06 AM
here are 3 more from yesterday

http://users.skynet.be/nothingness/2d/face_06.jpg
http://users.skynet.be/nothingness/2d/face_09.jpg
http://users.skynet.be/nothingness/2d/face_10.jpg

Nothingness
07-11-2006, 07:46 PM
here's another one

http://users.skynet.be/nothingness/2d/face_12.jpg

Nothingness
07-11-2006, 11:52 PM
and a n o t h e r o n e a g a i n

http://users.skynet.be/nothingness/2d/face_11.jpg

Nothingness
07-12-2006, 01:59 AM
last one for this night (02:58 am)

http://users.skynet.be/nothingness/2d/face_07.jpg

Nothingness
07-12-2006, 02:00 AM
tried something else

too cliché

http://users.skynet.be/nothingness/2d/face_08.jpg

Intervain
07-12-2006, 02:03 AM
really sweet stuff... I like when you leave your brushwork loose and don't try to smooth it out...

Like I've said before I love the one of Louis :D

Nothingness
07-13-2006, 01:27 PM
hey intervain,

welcome !

i'm not sure which one is louis! i searched at the references and the 2 louis were not painted by me :banghead:

and i agree too that i should stop making sketched too smooth ;-)

maybe train more on color and so


cheers

Nothingness
07-15-2006, 08:19 PM
and another one :argh:

http://users.skynet.be/nothingness/2d/face_13.jpg

Nothingness
07-17-2006, 09:07 PM
http://users.skynet.be/nothingness/2d/face_15.jpg

Prisca712
07-17-2006, 10:31 PM
It seemed like the more I scrolled down, the better the work got, heh :) Really nice pieces (my personal favourites are the faces copied from Caravaggio's Judith and her maid - I think you did a really good job of capturing the character of the old maid)...I think piece that jumped out at me the most, however, is the face you did on the blue BG...the 'unconventional' colours mesh well together and create a really energetic, visually interesting piece.

Rebeccak
07-17-2006, 11:07 PM
Nothingness,

Definite improvements here, that's great to see. :) Really liking this one in particular:


http://users.skynet.be/nothingness/2d/face_15.jpg

Cheers, :)

~Rebeccak

Nothingness
07-19-2006, 02:12 PM
hey, i got VISITORS :bounce:

Prisca712 : Thank you so much ! I do hope my drawings are improving since this is all the idea isn't it ;-)
What you defenetly see is some improvements in being able to work better with my wacom. In the beginning it takes much practice. But on the other hand it has been long since i drawn something.
I'm trying to experiment on emotions as well, and trying to capture there expressions as best as possible. And doing so, i'll try to get some emotion in by color or light and dark.
And i'm defenetly loving the one with the maid as well ;-)


Rebecca : Thanks a lot :applause: I shifted my focus on emotion of the face instead of the style of drawing. But never the less i'm trying out different styles here.

By tomorrow i'll have to little time for drawing, so i'll spend the little time in posting and checking up others threads.

Cheers

Nothingness
07-19-2006, 02:13 PM
here some more:

http://users.skynet.be/nothingness/2d/face_16.jpg
http://users.skynet.be/nothingness/2d/face_17.jpg
http://users.skynet.be/nothingness/2d/face_18.jpg

daWinky
07-21-2006, 08:20 AM
Hey Nico,

I've just discovered your head collection here with pleasure, you've made some really nice pieces:) ...Especially the greyscale studies are strong:thumbsup: , I'm looking forward to see more!

-sabrina

razz
07-21-2006, 09:08 AM
Tell me, Nico, have you tried painting the head from big shapes? I mean without the lineart drawing. I'm wondering now which is the faster way. Of course it matters who is drawing, but still, you won't start a pencil drawing from big shapes...

I've always been painting the heads from big shapes, worked pretty well for me. But I just wan to know how much does it help to draw a lineart?

Nothingness
07-21-2006, 01:13 PM
Hey Sabrina !

thank you for the complements! I've been really enjoying this while experimenting. The greyscaled onces are indeed nicer because in these you don't need to considder color and mood or so. All it is, is light and shadow which creates the illusion of shape. You should also try the difference from painting black and white on a black background or on a grey background. It really makes a difference. I'm trying them all out just to get the knowledge of what makes some paintings more than others.


Hey razz,

glad to see you here!
You know, i've never tried your way of painting in big shapes yet. No mather when, i always start in drawing out the lines and defining the shapes that way. I spend some time in the first phase just getting the shape correct before shading it. I was planning on doing my next one in artrage, and do this with the brush tool and whitout drawing the head first. Now the lineart style first gives me some security that i got the facial expression somewhat correct. If you look at the last two images i posted, you can see i used a different tool for drawing the head than the tool for shading it. This one is the only one i did like this. In others i drawn the base shape with less detail, and i did it with the same tool used for the shading. I just used a smaller size.
I'll look into painting a bit like you do and let you know what i think. The problem is that probably i won't be used to it, so the result could be bad.

But anyway, i think i'll be posting at your thread often cause you seem the make studies like i really want to do. So i think i could learn a lot from you. Something i want to learn right now it make some drawings in the marvel comics style. And to do that you need to be able to sketch amazing anatmoy.

I really hope we could learn form each other.

cheers all

Rebeccak
07-21-2006, 01:17 PM
Nico,

Great to see your progress, and it's very cool that you're absorbing all the inspiring work of others like Sabrina and razz here on the forum ~ it's always great to see that! :)

Looking forward to more, keep up the good work. :)

Cheers,

~Rebeccak

Nothingness
07-21-2006, 01:20 PM
always a pleasure rebecca :thumbsup:

Womball
07-21-2006, 03:42 PM
Hey their Nothingness! Glad to see you here! I really like the grayscale work it looks its a sculpture.

Nothingness
07-24-2006, 03:18 PM
hey Womball,


nice to see you here.
I like the greyscales myself too. They're easyer cause you don't need to bother about color. And i've always been a sucker for light 'n shadow.

i hope i have some time soon to continue painting

BNN
07-24-2006, 04:27 PM
Yo! Great heads you have there! How many are you at now?!

I'm almostttttttttttttttttttttttttt halfwayyyyyyyyyyyyyyyyyyyyyyyy!

Go go go!!!

Nothingness
07-25-2006, 02:36 PM
Yo! Great heads you have there! How many are you at now?!

I'm almostttttttttttttttttttttttttt halfwayyyyyyyyyyyyyyyyyyyyyyyy!

Go go go!!!


hihihihihihi

i'm at a 15 right now :banghead:
16 if you considder the last 2 drawings 2 different ones :argh:

I think i'll catch up the next 2 days by doing my first traditional drawings or so.


cheers

Nothingness
08-05-2006, 11:40 PM
Hi all,

it's been a while since i've done something :banghead:
it seems i really need something as a drift into doing something!
It's going to be about time there is going to be another challenge :twisted:

here are the first traditional sketches i've done in a long while.
i hope i'll be motivated enough to continue this because it's a great
way to study anatomy and muscle-structures.

http://users.skynet.be/nothingness/2d/scan_01.jpg
http://users.skynet.be/nothingness/2d/scan_02.jpg
http://users.skynet.be/nothingness/2d/scan_03.jpg
http://users.skynet.be/nothingness/2d/scan_04.jpg

Nothingness
08-06-2006, 12:27 AM
back digital :argh:

http://users.skynet.be/nothingness/2d/body_01.jpg

Rebeccak
08-06-2006, 01:46 PM
Nothingness,

You've got a great start here on the digital back study, that's really quite impressive. :) I think you should definitely continue with the studies of the individual facial features as well. Keep up the good work!

Cheers, :)

~Rebeccak

Nothingness
08-06-2006, 01:49 PM
will do :thumbsup:

thnx

Nothingness
09-03-2006, 04:45 PM
i finally got some courage together and put some work in the head i started.
I'll make it a wip into estableshing a moderate looking head. And hope i can
start that body as well.
Biggest problem off course: topology


here a 360: http://users.skynet.be/nothingness/2d/head_top/face_360.mov

Nothingness
09-03-2006, 04:47 PM
http://users.skynet.be/nothingness/2d/head_top/head1s.jpg
http://users.skynet.be/nothingness/2d/head_top/head2s.jpg
http://users.skynet.be/nothingness/2d/head_top/head3s.jpg
http://users.skynet.be/nothingness/2d/head_top/head4s.jpg
http://users.skynet.be/nothingness/2d/head_top/head5s.jpg
http://users.skynet.be/nothingness/2d/head_top/head6s.jpg

Nothingness
09-03-2006, 04:48 PM
http://users.skynet.be/nothingness/2d/head_top/head1w.jpg
http://users.skynet.be/nothingness/2d/head_top/head2w.jpg
http://users.skynet.be/nothingness/2d/head_top/head3w.jpg
http://users.skynet.be/nothingness/2d/head_top/head4w.jpg
http://users.skynet.be/nothingness/2d/head_top/head5w.jpg
http://users.skynet.be/nothingness/2d/head_top/head6w.jpg

NR43
09-03-2006, 05:50 PM
hm... why wasn't I subscribed to your thread earlier?
good thing these aren't evanescent :)

nice work Nothingness

Nothingness
09-03-2006, 06:29 PM
hey NR43, thanks and welcome !

i'm searching the faults in my model, but it's hard sinds you work with orthographic and perspective views. But references are always in perspective, so it makes it hard to tell if my model looks bad in orthohraphic view. It actually looks hilarious, so let's forget that one.

http://users.skynet.be/nothingness/2d/head_top/heads.jpg

and here is a little modification to what i think is wrong for the bottom part. Looking at a lot of faces, it seems that the rounding of the jaw happens at about the hight of the mouth.

http://users.skynet.be/nothingness/2d/head_top/head_change.gif

Nothingness
09-03-2006, 08:57 PM
new one,

head looks finer and less heavy

http://users.skynet.be/nothingness/2d/head_top/face_360b.mov

Rebeccak
09-03-2006, 09:09 PM
Nothingness,

Very cool to see your work here, and thank you for the movie :) - one thing I would note is the upper eyelids, which appear to be very narrow and nearly asiatic, though I don't think that's your intent. I would go for a more pronounced upper eyelid to give the eye more depth and to make it look more natural, unless you are intentionally going for an asiatic eyelid, in which case you would still need to modify it to make it look naturally asiatic.

Looking forward to your updates!

Cheers,

-Rebeccak

Nothingness
09-03-2006, 10:43 PM
hey rebecca, you're such a great help.

i collected about 13000+ images of women, including many asian too. I love the asian reference because they are so simple and clean of shape. Almost like they were designed in iitaly or so. :twisted:

What's wrong with the eyelid, i think, is that there is also no folding. This will definetly be needed if i'm going to do some facial animation one day.

and about the movie, you're not talking about the turnaround, are you? Otherwise i don't have the slightest idea.


cheers and thanks again

Talaria
09-04-2006, 12:02 AM
Nothingness, you have really amazing work! I love your head studys, I like the softness in them :)
Keep it up!

Nothingness
09-04-2006, 12:21 PM
Hey Talaria,
thanxs for stopping by. It's nice to now you enjoy the studies.


And here the latest update for the head:

head 360 part 3 (http://users.skynet.be/nothingness/2d/head_top/face_360c.mov)


all comments and improvement suggestions are more than welcome

razz
09-04-2006, 03:40 PM
Ok, you have a start on the head, that's great. Now what you want to do is import it into zbrush and fix up big things there. Fixing the shape of the head, all the porportions, changing the forms to your likings and so on. I've done that with my head that is in the modeling stage right now, helped me huge! If you don't have Zbrush, use the soft selection (in max) or soft mod tool (in maya). Don't know what is the program you're using. After the touch ups, be sure to look at the head "before" and "after", how it looks.

This is just much more simple way than picking and pulling vertices :) Hope it helps a bit.

Nothingness
09-04-2006, 04:11 PM
hey razz, great to see you again!

your technique sounds reasonable, but is it rather suited for giving the head it's own characteristics? Looking at so many reference, you can only conclude that there are so many possbilities.

Or am i thinking in the wrong way? Maybe i should reflect more on the way i approach this!

i'll do some more studies and maybe give that zbrush thing a try.


greet

Nothingness
09-08-2006, 04:19 PM
ok, here is another update, and this time i put a little more shape in the head to keep it not extremely smooth. Don't mind the neck though.

Another 360 of the head (http://users.skynet.be/nothingness/2d/head_top/face_360d.mov)

http://users.skynet.be/nothingness/2d/head_top/Face_smooth.gif

Nothingness
09-11-2006, 08:21 PM
Just posting one to let ya'll know i'm not standing around doing nottin'

don't mind the top part for it's still under construction. As i continue,
there might be parts that will change in either topology or proportion.

http://users.skynet.be/nothingness/2d/head_top/body_01.jpg

For the bottom part, there are still places where there will be some more
loops to keep the poly's as square as possible. But as long as the complete
body isn't finished it makes it faster to ajust.


cheers

Rebeccak
09-11-2006, 08:24 PM
Nothingness,

Nice start here! I think the upper legs seem a bit long. The angle of the lower rib also seems a bit steep. I look forward to your updates. :)

Cheers,

-Rebeccak

Nothingness
09-11-2006, 09:50 PM
thanx rebecca,

i changed the legs for now. I'll see about proportions a bit more when i got it all together. I've already searched some good ref for correct anatomie, but i can't find any usefull.

I changed the rib too, but it still remails a hard thing. I got so many ref, but the ribs look so different with every one of them.

but i'll hope to get there soon.

cheers

Nothingness
09-12-2006, 11:58 PM
ok, i'm stopping the body modeling and decided to start it all over. This time planning on doing it right from scratch on. I'll make sure i'll have all shape in basic before adding on the detail and topology. In addition to that, i thought i do some research first. So to start with the torso, i needed to check out how it actually sits together.

cheers

http://users.skynet.be/nothingness/2d/study/study_01.jpg http://users.skynet.be/nothingness/2d/study/study_02.jpg http://users.skynet.be/nothingness/2d/study/study_03.jpg http://users.skynet.be/nothingness/2d/study/study_04.jpg http://users.skynet.be/nothingness/2d/study/study_05.jpg http://users.skynet.be/nothingness/2d/study/study_06.jpg http://users.skynet.be/nothingness/2d/study/study_07.jpg

Nothingness
09-18-2006, 12:16 PM
just posting a screen on the new model i started.
As you can see, i started with a simple shape of the
complete body.

http://users.skynet.be/nothingness/2d/head_top/body_02.jpg

Rebeccak
09-18-2006, 03:30 PM
Nothingness,

Looks like your overall proportions are pretty good here! I would say the lower arm seems a bit thick atm, but I don't know if you just haven't refined that yet.

I like the paintovers you're doing. You might also participate in the ongoing Workshop: :)

Anatomy Lesson Series: Body Part 2 - The Torso (http://forums.cgsociety.org/showthread.php?t=405198&page=1&pp=15)
http://forums.cgsociety.org/showthread.php?t=405198&page=1&pp=15

Cheers,

-Rebeccak

NR43
09-18-2006, 03:40 PM
Nothingness,

it might be a good idea to join the torso challenge here (http://forums.cgsociety.org/showthread.php?t=405198)
I'm sure it will inspire you for your 3D project :)

Nothingness
09-18-2006, 03:51 PM
Hey rebecca,

thanks for the compliment. The Basic shape was done over a front and side image of a male skeleton. Sounds strange, but i didn't find a good female one. Then i changed the basic looking at reference of female figures.

The arms aren't done much, but it won't take long i think.

And thanks for the link too. Same for you NR43 !!
I discovered the thread 2 day's ago. I was planning on joining tonight. But at this moment the server takes from 2 up to 4 minutes to load this page. So it's not much fun.

i'm still considering on doing a 3d copy of a torso refernce.

update comming soon


cheers

Nothingness
09-20-2006, 01:41 AM
and an update

still much work left

http://users.skynet.be/nothingness/2d/head_top/body_03.jpg

Nothingness
09-29-2006, 06:44 PM
043:
RUBENS, Pieter Pauwel
Bacchus
1638-40


http://users.skynet.be/nothingness/2d/torso_43.jpg


047:
RUBENS, Pieter Pauwel
Descent from the Cross (outside left)
1612-14


http://users.skynet.be/nothingness/2d/torso_47.jpg


053:
RUBENS, Pieter Pauwel
St Sebastian
c. 1614


http://users.skynet.be/nothingness/2d/torso_53.jpg


066:
RUBENS, Pieter Pauwel
Venus, Cupid, Baccchus and Ceres
1612-13


http://users.skynet.be/nothingness/2d/torso_66.jpg


096:
RIBERA, Jusepe de
Martyrdom of St Philip
1639


http://users.skynet.be/nothingness/2d/torso_96.jpg

Nothingness
09-30-2006, 12:11 AM
And another one

nr 99

http://users.skynet.be/nothingness/2d/torso_99.jpg

Womball
09-30-2006, 03:39 AM
Really incredible paintings especially the last. Good start on your female model, I will have to do that sometime soon also.

Nothingness
09-30-2006, 12:05 PM
hey thanks Womball !

i love this painting, but the lore i paint the less i can continue the modeling.

NR43
09-30-2006, 12:42 PM
Hey Nico,

great contribution on the torso's man!
keep em coming!

Nothingness
09-30-2006, 02:59 PM
thanks Johan,


here are some more:


057:
RUBENS, Pieter Pauwel
The Drunken Hercules
c. 1611


http://users.skynet.be/nothingness/2d/torso_57.jpg


060:
RUBENS, Pieter Pauwel
The Four Continents
c. 1615


http://users.skynet.be/nothingness/2d/torso_60.jpg


87:
Milon of Crotona
-
Oil on canvas, 261 x 200 cm
Groeninge Museum, Bruges


http://users.skynet.be/nothingness/2d/torso_87.jpg

Nothingness
09-30-2006, 08:38 PM
MICHELANGELO Buonarroti
Study for Adam
c. 1510


http://users.skynet.be/nothingness/2d/torso_36.jpg


MICHELANGELO Buonarroti
Study for the Libyan Sibyl
1511


http://users.skynet.be/nothingness/2d/torso_39.jpg


RUBENS, Pieter Pauwel
The Discovery of the Child Erichthonius
c. 1615


http://users.skynet.be/nothingness/2d/torso_56.jpg

Nothingness
10-02-2006, 01:49 PM
048:
RUBENS, Pieter Pauwel
Jupiter and Callisto
1613


http://users.skynet.be/nothingness/2d/torso_48.jpg

Rebeccak
10-02-2006, 01:51 PM
Nothingness,

Just gotta comment on the really excellent work here! Your progress is really a pleasure to watch - keep up the good work! :)

Cheers,

-Rebeccak

Nothingness
10-02-2006, 04:14 PM
hey Rebaccak,

nice of you to stop by!
It's much fun to actually progress a little. Looking back at the studies of the heads, i must say that so far that i have much better understanding on approach and technique.

here's the one i'm currently working on. I can't say i'm making it easy on me, but hell, it's fun. These are just the lines i did to get the shape right. It's still nog a 100% but it's so hard. Now up to she shading.

cheers

http://users.skynet.be/nothingness/2d/torso_75w.jpg

Nothingness
10-02-2006, 04:19 PM
ps. the image above is in real a 5000 by 6000 pixel big. :argh:

i always start at 3000x3000 but widen it a bit if i get out of room.
this should be interesting

Nothingness
10-04-2006, 05:05 PM
and the finished one:


BANDINELLI, Baccio
Laocoön
1525


http://users.skynet.be/nothingness/2d/torso_75.jpg

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