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STRAT
07-08-2006, 12:05 PM
a quick 4 day rush job of Cardiff City's new football stadium.

so far this image has been pimped in several newspapers and other publications, and on the Welsh news a few times.

modelling helped by a collegue for time reasons. modelled in microstation, sketchup and autocad, rendered in Cinema and finished in photoshop. All raytraced - no GI.

http://www.nikclark.com/strat/mf/ccfc.jpg

vid2k2
07-08-2006, 12:46 PM
Nice:)

What was the render time and final output?
What did you use for the crowd in the stadium?

Being too analytical, I'd have put many many more cars in the lot :)

Would like to see some closeups if possible ..........

STRAT
07-08-2006, 12:54 PM
cheers David.

final image rendered at about 3500 pixels, and took less than an hour to render.

yup, in hindsight more cars needed, and i would have liked time to do details like tree planters, road markings,, low laying shrubs etc etc. no time :(

the crowd is from a google image of another footy stadium somewhere. on the close up you can almost make them out too.

http://www.nikclark.com/strat/mf/ccfc1.jpg

vid2k2
07-08-2006, 01:10 PM
Thanks for the quick reply and c/u.

Are there any planned fly arounds /fly through animation ?

Thanks again,
David

Ernest Burden
07-08-2006, 01:50 PM
4 day rush job

I like what you've done with the color movement--cool foreground, warm middle/far ground. Having the lights burn in helps you escape the tyranical grip of trying to fake a photo. More cars would be useful, but I understand what '4 days' means. I have used SPD to make background cars, the technique could come in handly for an image like this one.

Very welcoming image.

davesink
07-08-2006, 02:56 PM
I have used SPD to make background cars, the technique could come in handly for an image like this one.

Sounds like an interesting technique. Got any examples? What sort of disp map/color map do you use?

Dave W.

Aurety
07-08-2006, 03:35 PM
Great inspiration stuff as always ! Thanks for this great piece Strat ! Just perfect for myself, nothing to crit... I love the crowd , can you share the original link for this great texture ?

STRAT
07-08-2006, 03:59 PM
thanks fellers.

Aurety - cant remember the crowd image link, but i have the original bitmap image in work. i'll email it to you on monday sometime :)

Ernest Burden
07-08-2006, 04:20 PM
Sounds like an interesting technique. Got any examples? What sort of disp map/color map do you use?

Overall its debatable if its any faster than just putting in lowpoly models. But it is a quick way to have things follow terrains so long as they aren't going to be seen close-up. Now STRAT's parking lot is table-flat, so there isn't the problem of hills to put cars on.

The technique uses a color map for the surface with dabs or color for cars. I used an existing aerial photo blurred with 'paint daubs' and made a new layer where I quickly 'painted on' a shape for a car (a grayscale map) and put it in the displacement channel. I learned that its important for the grouind surface to be polys of similar size for predictable results from SPD. Then you experiment with the settings. I did post my first try at this last summer, I'll have to find it for a link.

There would be other ways to array lowpoly cars to make parking, too. Once cars are far-off, they don't need to be different shapes, just some varaition of color, and that could be done with noise or a tiles shader scaled to cover entire parking spaces.

If you were going to be closer to the crowd the the SPD effect could add some dimension without modeling. I've done that for trees in an aerial photo too.

Ernest Burden
07-08-2006, 04:22 PM
The figures walking in are alphas-on-planes? Or geometry?

STRAT
07-08-2006, 05:13 PM
The figures walking in are alphas-on-planes? Or geometry?

kinda geometry really, they're standard sketchup cut outs. meshes, but single thickness faces cut out to person shaped profile. about 20-30 polys a peice, with a plain black glass material and a 'look at' modifier applied.

rikke
07-08-2006, 05:46 PM
I really like the look and feel of this. The shadows coming from the window on the right are a bit confusiong, maybe a bit too harsh, and the background texture on the right seems a bit out of place. I also like the gras in the parking area a lot more then the grass on the field, which is a bit bumpy for soccer. But there's 'life' in your render, for which I envy you :) Great work!

vid2k2
07-08-2006, 06:06 PM
thanks fellers.

Aurety - cant remember the crowd image link, but i have the original bitmap image in work. i'll email it to you on monday sometime :)


If you wouldn't mind, I'd like to see that pic too :)

TIA,
David

vid2k2
07-08-2006, 06:24 PM
Overall its debatable if its any faster than just putting in lowpoly models. But it is a quick way to have things follow terrains so long as they aren't going to be seen close-up. Now STRAT's parking lot is table-flat, so there isn't the problem of hills to put cars on.

The technique uses a color map for the surface with dabs or color for cars. I used an existing aerial photo blurred with 'paint daubs' and made a new layer where I quickly 'painted on' a shape for a car (a grayscale map) and put it in the displacement channel. I learned that its important for the grouind surface to be polys of similar size for predictable results from SPD. Then you experiment with the settings. I did post my first try at this last summer, I'll have to find it for a link.

There would be other ways to array lowpoly cars to make parking, too. Once cars are far-off, they don't need to be different shapes, just some varaition of color, and that could be done with noise or a tiles shader scaled to cover entire parking spaces.

If you were going to be closer to the crowd the the SPD effect could add some dimension without modeling. I've done that for trees in an aerial photo too.


I've found Jenna to work well with placing cars in a lot,
per example below.
This was a test using untextured cars and lamp poles with
a sun to cast shadows.

Damsel
07-08-2006, 11:19 PM
No crits from me Strat, that's just wonderful!

Tiziano
07-08-2006, 11:22 PM
Very cool Strat!
And David, love those cars!

Jaycee77
07-09-2006, 12:10 AM
Great work there, love the ambience of the stadium.

nycL45
07-09-2006, 12:48 AM
Four days – clean and sharp. With more time, I imagine it would have been phenomenal.

Congrats from the farside for the hydrotherapy pool pic in the supplement.

STRAT
07-09-2006, 09:39 AM
thanks fellers. more pimpage :p

http://www.nikclark.com/strat/mf/echo.jpg

ooo
07-09-2006, 10:19 AM
Impressive work. Love the atmosphere! :thumbsup:
Thanks for sharing!

There seem to be lots of red Minis with white roofs in Wales ;)

odo

Lsphotog
07-09-2006, 01:19 PM
Hi Strat,

First, congrats on a great image.

Without wishing to hijack the thread I would like to point out the potential pitfall/legal issues with google images.

I'm not certain how the google image search engine works but I guess it relies on the text description of an image. I know that when an image is clicked on there is a disclaimer about image scaling and copyright but my worry is many people either ignore this or simply don't understand the impact of it. Remember ignorance of law is no defence.

I would guess very few image makers would mind too much if their images were used in say a school project, but would mind and also demand a fee if the same images were used commercially.

Yours is a commercial image and I noticed in your description you mentioned the crowd image came from google image. Is the image is copyright/royalty free? If it is, no harm done. If not, and you haven't cleared usage with the copyright holder you are potentially wide open to a copyright lawsuit.

I also noticed that a little later in the thread you suggested that you would email the image to another CGtalker, again there are no problems if the image is copyright free but potential problems/financial impact if it is subject to copyright.

I have read a few threads in the past that have touched on the copyright issue and I'm sure there are many CGtalkers that are fully aware of how copyright laws affect them. But I fear there are many CGtalkers that are blissfully unaware of the potential pitfalls and financial dangers of breeching the copyright of other imagemakers.

Finally, I'm not for one minute suggesting that you have breeched copyright, merely highlighting the ease of downloading images from google and the troubles it could cause. Whether an individual agrees or disagrees with copyright laws, I feel it's vitally important to highlight the potential financial consequences should you use an image from google without the necessary clearance.

Please note the above applies to the UK, be sure to check copyright laws for your country!


Lsphotog

STRAT
07-09-2006, 05:14 PM
(edit)

for the sake for forum piece and not to cause arguments, i've decided to delete my last message. for those of you that missed it, dont worry, i wasn't ranting at anyone :)

(edit)

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