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enygma
07-07-2006, 10:05 PM
I just started trying to do programming in RenderMan, but one of the things I'm trying to focus towards is the use of implicit surfaces. I came across RiBlobby a few days ago and want to try and use it, the problem is that the only syntax I can find on it is for RIB and not C. Is there any examples of the use of RiBlobby kickin around at all in C?

I'm using Pixie at the moment on OS X so I don't have Pixars manuals. I'm not even sure how well RiBlobby is supported in Pixie.

If anything I wouldn't mind being pointed in the right direction at least. Thanks.

Mauritius
07-11-2006, 11:33 AM
If anything I wouldn't mind being pointed in the right direction at least. Thanks.
Look at the Liquid particle code (http://liquidmaya.cvs.sourceforge.net/liquidmaya/liquidmaya/src/liqRibParticleData.cpp?revision=1.17&view=markup).

.mm

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