View Full Version : Smooth(+) and subdivision?
diginime 07-07-2006, 05:57 PM Hi guys, i have a question here. What is the difference between the smooth(+) and the subdivision in XSI? The result turns to be like the same and the only thing that different is subdivision have more wire compare to smooth. But the results turns out the same. Can anyone explain this?
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Nakary
07-07-2006, 07:53 PM
HI there, It is actually pretty simple, the smooth one (+ ) gives you visual feedback on how the model would look at render time depending on the number of subdivision you specify for render. But you can't manipulate the subdived mesh transforming the new created components (vertices, edges and faces of course), the other (Poly Mesh/Subdivision) creates new geometry with all these new components totaly editable, so at the end it alouds you to ad more detail, or simply for having more geometry for lets say cloth simulation or other.
Hope this helped.
Regards.
diginime
07-08-2006, 03:57 AM
Hmm...i don't really understand what you was saying...can simplify it?
Chris-TC
07-08-2006, 12:03 PM
They do the exact same thing. The only difference being that one allows you to manipulate the additional detail while the other does not.
TonyEdwards
07-08-2006, 03:56 PM
They do the exact same thing. The only difference being that one allows you to manipulate the additional detail while the other does not.
Most, if not all, of the tutorials I've seen are using the smoothing or geometry approximation method instead of "true" hierchial subdivision so I still don't completely comprehend the use of this method over smoothing.
Are there any other benefits to actually creating a subd mesh? Or any links/articles/tutorials that really show the benefit?
Is it only beneficial when using the low poly mesh to drive the animation of the high poly?
Thanks,
Tony
Chris-TC
07-08-2006, 06:31 PM
Most, if not all, of the tutorials I've seen are using the smoothing or geometry approximation method instead of "true" hierchial subdivision
Yes, this is what you will want to use almost all the time because it's very easy to increase and decrease the geometry resolution.
Are there any other benefits to actually creating a subd mesh? Or any links/articles/tutorials that really show the benefit?
I can't think of many uses. Personally, I use it mostly when modeling higher res detail.
Example: I model a pillow and start out with a low-res version. I can hit + a couple of times to smooth it out, but it may look too smooth.
Therefore I may end up actually subdividing the geometry so that I have more detail to work with and can add wrinkles etc.
diginime
07-09-2006, 05:20 AM
oh...that's mean subd has more place(verticles) to modify the object. Finally i get the idea. Then the smooth(+) function is it just for immediately viewing of the geometry instead of using subd?
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