View Full Version : setup a NON SPHERICAL eye
mikeBonifacio 07-07-2006, 04:55 AM hi
im working on an animated short and the main character's eyes need to be scaled in the Z plane. basically flatten in a good amount.
obviously when i rotate the eye, the ends push out from his head and eyelids.
my question is how can i keep the flattened eye and set it up to rotate correctly with the bounds of his eyelids.
also keep in mind he will have numerous facial expressions.
any tips will help. im an intermediate maya user so even if your answer is too advanced i can look up keywords and figure out the rest, i just need a push in the right direction
thanks
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stewartjones
07-07-2006, 06:15 PM
Use a lattice maybe?
PosingMantis
07-07-2006, 06:27 PM
Did u say "Maybe"? Lattice is THE best solution. Put lattice on each eyeball. Use it to deform the eyeball to the desired shape, and lastly parent both the lattice and its base to the head joint.
Now however u rotate the eyeball, it will be confined to the shape decided through the lattice.
mikeBonifacio
07-08-2006, 07:25 AM
first off, thanks guys for responding.
next, my boss suggested that, and it might be an option, but the character is not only going to have extreme blend shapes, but squash and stretch. so we need an iron clad way for his eye to always be bound to within his eyelids.
when his head stretches, so will his eye sockets, and the eyes need to stretch proportionatly with it.
keep in mind, his head will be strecthing using bones, not lattices
stewartjones
07-08-2006, 10:55 AM
Did u say "Maybe"? Lattice is THE best solution. Put lattice on each eyeball. Use it to deform the eyeball to the desired shape, and lastly parent both the lattice and its base to the head joint.
Now however u rotate the eyeball, it will be confined to the shape decided through the lattice.
Sure I say maybe! You could use a wire!
Mahlon
07-08-2006, 05:03 PM
Michael Comet had a tutorial on his site that used a FFD Spacewarp (max). Though the tutorial is for max, it can probably be translated easily to Maya. Don't know if this would help you any with the bones and facial stretching, but if you stretch the face first with whatever means and so the eyes lattice stretches with the face, then the eye rotates within the now stretched lattice, it might work? Problem is though....hmmmm....you can't skin a lattice. Maybe cluster points linked to verts that would move with them as the face stretched.... I don't know...
Mahlon
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07-08-2006, 05:03 PM
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