cativo_mio
07-07-2006, 03:09 AM
Hey everyone,
I have a glass with a dialetric material hooked up to it, and I am trying to catch the caustics on a "use background" shader but the glass and shadow are almost fully black. Is there any way around this so it can work?
Thanks.
I have a glass with a dialetric material hooked up to it, and I am trying to catch the caustics on a "use background" shader but the glass and shadow are almost fully black. Is there any way around this so it can work?
Thanks.
