DeadBoy
07-07-2006, 03:55 AM
Hi Everyone,
Recently I've been trying to create a few simple characters in Maya for a toon shaded short. Being new to toon shading (and not having Maya 7 at the time), I found a bunch of good tutorials that allow me to use a texture map and render with Mental Ray. However, when I render it, there are tons of artifacts on the face:
http://i83.photobucket.com/albums/j297/tjfix79/toonshadingquestion.jpg
Turn Table:
http://s83.photobucket.com/albums/j297/tjfix79/?action=view¤t=VegasToonTest.flv
There are no seams in the geometry, all normals are facing the same direction, and no UVs overlap. Does anyone know how I can fix this? Or perhaps a way to use a texture map in a toon shade? I just got Maya 7, but I can't get it to work there either. Please help!!
Thanks in Advance!!:thumbsup:
DB
Recently I've been trying to create a few simple characters in Maya for a toon shaded short. Being new to toon shading (and not having Maya 7 at the time), I found a bunch of good tutorials that allow me to use a texture map and render with Mental Ray. However, when I render it, there are tons of artifacts on the face:
http://i83.photobucket.com/albums/j297/tjfix79/toonshadingquestion.jpg
Turn Table:
http://s83.photobucket.com/albums/j297/tjfix79/?action=view¤t=VegasToonTest.flv
There are no seams in the geometry, all normals are facing the same direction, and no UVs overlap. Does anyone know how I can fix this? Or perhaps a way to use a texture map in a toon shade? I just got Maya 7, but I can't get it to work there either. Please help!!
Thanks in Advance!!:thumbsup:
DB
