VirtualFM
07-06-2006, 05:40 PM
I am analysing the possibilities of Fusion's particles, but beside the good thing of beeing true 3D particle system I am finding them to be a pain to work with! Is it me or are they death slow?!
The weird thing, is that I can see it takes the pRender several seconds to calculate whatever it is calculating so that I can see the result in the Fusion Interface, but then when rendering it does itmuch faster, which wouldn't be that bad if i had that kind of feedback when previewing. Is there any way of improving feedback when working with particles?! I would be happy if the time-to-render-while-working was the same as the time-to-render-while-rendering-the-final!
Another thing relates to the workflow differences between Fusion's node way of thinking versus AfterFX linear way of thinking.
In AfterFX we can pick several pieces of footage (several image sequences) and put them together one in front of the other. We do all the kinds of compositing but in the eng we also can make a rough editing. In Fusion I don't understand how to do that! If I have a flow and add a saver in the end, that saver corresponds to that flow and that's it! If I want to have another image sequence with it's corresponding flow, I can add a saver to the end, and mess around in the timeline, but can't see how I can get the final render of the two flows!
For example: For input I have ImageSeq1 and ImageSeq2. I make the flows with all the bluring/color correction/whatever to each sequence, then want a FinalRender AVI sequence that have all the changes to ImageSeq1 and ImageSeq2... How do we setup a saver that can do that? I thought about making two inputs in the saver but that doesn't work, thought abou putting two savers, adjusting them in the Timeline (with ImageSeq1 going from 0 to 100 frames, and ImageSeq2 from 101 to 200 and the corresponding savers) but that didn't work too..
So how do we do this in this kind of node philosophy?!
Thank you,
The weird thing, is that I can see it takes the pRender several seconds to calculate whatever it is calculating so that I can see the result in the Fusion Interface, but then when rendering it does itmuch faster, which wouldn't be that bad if i had that kind of feedback when previewing. Is there any way of improving feedback when working with particles?! I would be happy if the time-to-render-while-working was the same as the time-to-render-while-rendering-the-final!
Another thing relates to the workflow differences between Fusion's node way of thinking versus AfterFX linear way of thinking.
In AfterFX we can pick several pieces of footage (several image sequences) and put them together one in front of the other. We do all the kinds of compositing but in the eng we also can make a rough editing. In Fusion I don't understand how to do that! If I have a flow and add a saver in the end, that saver corresponds to that flow and that's it! If I want to have another image sequence with it's corresponding flow, I can add a saver to the end, and mess around in the timeline, but can't see how I can get the final render of the two flows!
For example: For input I have ImageSeq1 and ImageSeq2. I make the flows with all the bluring/color correction/whatever to each sequence, then want a FinalRender AVI sequence that have all the changes to ImageSeq1 and ImageSeq2... How do we setup a saver that can do that? I thought about making two inputs in the saver but that doesn't work, thought abou putting two savers, adjusting them in the Timeline (with ImageSeq1 going from 0 to 100 frames, and ImageSeq2 from 101 to 200 and the corresponding savers) but that didn't work too..
So how do we do this in this kind of node philosophy?!
Thank you,
