View Full Version : any good idea how to add eyelashes?
cat_dancing 01-16-2003, 01:57 PM hey guys
i am about to finish my first woman character head
i notice many people add eyelashes that looks real cool and realistic.
any idea how it doen?
or maybe a good tutorial link on that subject?
t
i
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cat
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ivo D
01-16-2003, 06:30 PM
options
1: draw the hairs in photoshop.. with all its possible detail..
than make a mesh above the eye.. and give it the texture.. and mask it so you only see the drawen bit( thats done by making a black and white copy of your image to.. in photoshop
2: just use shaghair , and make a row of plines.. convert it to hair strains..set it to the right color and thickness etc.. and you are done
cat_dancing
01-16-2003, 07:19 PM
hey thanks
:beer:
i will use 2 methods and see whats comes best
:)
Cat
Bluplet
01-17-2003, 05:09 AM
A bunch of long bent pyramids works well too.
gnarlycranium
01-21-2003, 12:47 PM
Bluplet Isn't that a royal pain in the hiney, though?
cat_dancing
01-21-2003, 02:07 PM
thank Bluplet
i hv thought of that option but arraying all those pyramids and rendering seems like a lot of work
as for using shang hair to controll it seems hard too . it also slow rendering i wil try the painting and applying to bent mesh plane
with transpercy map and see how that goes.
thanks you all for taking your time to help
:applause:
cat
ThirdEye
01-21-2003, 02:17 PM
If you want good detail also in closeups the poly method is probably the best
Bluplet
01-22-2003, 12:10 AM
Originally posted by Gnarly Cranium
Bluplet Isn't that a royal pain in the hiney, though?
It can be, if you choose to do it all one-by-one. Trick is to do it in clumps at a time.
cat_dancing
01-22-2003, 10:22 AM
Originally posted by Bluplet
It can be, if you choose to do it all one-by-one. Trick is to do it in clumps at a time.
hey Bluplet,
what do you mean by that? can you explain?
thnx
Cat
Bluplet
01-22-2003, 11:16 AM
Just lay down a few individual lashes in a bunch and then just copy/instance the bunch along the lid and tweak a bit for some randomness.
ChrisWatkins
01-24-2003, 06:35 PM
you could also make one of those long pyramids, then draw a spline that would represent the curve that each of the lashes sprouts from and use the snapshot tool to make the rest. You'd probably want to add noise or something last.
Iain McFadzen
01-24-2003, 06:40 PM
Given that Shag was mentioned I will assume you are using Max, and if that is the case I would strongly advise you NOT to use the manually-placed cones method. It might look OK in stills, but it will be a world-of-pain to rig or even to pose.
Personally, I used opacity-mapped planes for a long time, they are almost always good enough. Recently however one of my co-workers showed me some lashes he had set up with Shag, and having seen the results I will assuredly be using that method from now on.
Paul Spence
01-24-2003, 07:25 PM
Hi Iain, What are opacity mapped planes?
Eyelashes for cats . . my twopennies - I'd array a lash along a curve.
:rolleyes:
Iain McFadzen
01-24-2003, 08:06 PM
Just a few polys with opacity/transparency maps applied. I called 'em planes because that's what I use to start 'em, slip of the tongue since they aren't planar, they are modelled to the shape of the whole set of eyelashes. You can keep them really poly-light, which makes rigging them along with the eyelids a piece of cake, and then include them in the meshsmooth that's on the rest of the head.
Paul Spence
01-29-2003, 07:58 PM
- thanks for the explanation(o:
I model for product more than animation...........cats eyelashes are a rare problem to consider.
I know your work from somewhere... looking at your wee jpg face.
Did you study in Glasgow?
Excellently modelled face ;o)
gnarlycranium
01-30-2003, 07:51 AM
I just discovered something the other day, I feel like a complete idiot for not figuring it out sooner. I made some eyelashes using the Snapshot array tool, which makes copies of an object along the path of its animation. (in this case, an eyelash running around the path of an eye outline) This is a MAX-oriented phenomenon, I don't know if other programs can do it....
I find myself suddenly writing a weenie little tutorial! Imagine that!! Gimme a sec while I see if I can't stick this sucker on a page, eh?
cat_dancing
01-30-2003, 08:55 AM
hey people
here what i manage to do its still far for being realistic :(
i will realy love to hv your tutorial when its doen Gnarly Cranium
thnx u all
cat_dancing
01-30-2003, 10:56 AM
:) you are great
:beer: :beer:
gnarlycranium
01-30-2003, 10:59 AM
Okay, for some reason the post I tried to make earlier got all screwed up-- hopefully it'll work this time.
The tutorial is finished, though I'll probably fine tune it a bit later. Please forgive my nonexistent html skills. Be sure and tell me what you think!
MY EYELASH TUTORIAL THINGIE (http://www.logrhythms.com/Leah/tuts/TutELhome.html)
This is what the end result looks like... for some reason I can't get direct image-linking to work today... arg... :annoyed:
http://www.logrhythms.com/Leah/tuts/TutELfinal.jpg
Iain McFadzen
01-30-2003, 11:57 AM
Originally posted by Paul Spence
- thanks for the explanation(o:
I model for product more than animation...........cats eyelashes are a rare problem to consider.
I know your work from somewhere... looking at your wee jpg face.
Did you study in Glasgow?
Excellently modelled face ;o)
Nope, I studied in Dundee actually (well, technically speaking I did study in Glasgow, but was a Quantity Surveying degree years ago so I doubt that's what you are refering to :) ).
cat_dancing
01-30-2003, 08:40 PM
many thanks
great tutorial i will start it today hopefully it will improuve my work
:)
gnarlycranium
02-02-2003, 10:31 AM
cat_dancing-- Awesome! If you have any questions about it, just let me know! :cool:
tonygib
02-05-2003, 03:35 AM
Ok, well this leads me to a couple of questions.
First, while the polygon method of eyelashes may look much better in close-up, and we now have a pretty easy way to create them, thanks Gnarly, what about when it comes to animation? Wouldn't doing the morph of an eye blink with all those's polys still be a real pain? Or is their a better method for animation.
Second, and a little related, what about eyebrows. Again I can think of three options.
1. Painted onto the texture map of the face, mayeb some bump map to "pop" them out a bit.
2. Adding some extra bit of rounded poly's and do a transparent map onto that area, this way there do at least really pop out of the face.
3. Or of course shag hair.
What do people think?
cat_dancing
02-05-2003, 11:16 AM
hey tonygib
i am not the top authorization for that metter, (lol)but what i use on the image i post was doen with shang hair and its looks bad
:thumbsdow:
its my first try with that plug maybe some people can do it better using it will love to know how.....
but then the looks of polygons lashes is so awesome and real dont you think
?
Gnarly Cranium!
============
i hv transelate your tutorial and put in in my site with a big thanks you , credit to your work and a link to your site :applause:
till now over 200 people watched it
i wanted you to know you hv made a lot of people happy :)
gnarlycranium
02-05-2003, 11:21 AM
I don't know a darn thing about animation yet... but considering that poly lashes get used fairly often by some advanced folks, it must work somehow... :shrug:
As for eyebrows... gawd I wish I had a hair plugin. :scream: I don't even know where to start.
BTW... I worked on my eyelashes some more. I should update and clean up my tutorial a little.
http://www.logrhythms.com/Leah/HCEL03.jpg
*edit* why is it that image linking doesn't work in this thread, anyhow?
gnarlycranium
02-05-2003, 11:25 AM
Originally posted by cat_dancing
Gnarly Cranium!
============
i hv transelate your tutorial and put in in my site with a big thanks you , credit to your work and a link to your site :applause:
till now over 200 people watched it
i wanted you to know you hv made a lot of people happy :)
You did?? Where? Translated it to what, I wonder? :surprised Um... good that it's helpful, I suppose, but might be good to let me know ahead of time... Um... how are your eyelashes going, anyway?
tonygib
02-07-2003, 12:15 PM
sorry Gnarly, when ever I see something these days I always think of animation. 3D images are much easier if there is no animation. For example, topology doesn't matter if the final image looks fine and it doesn't need to move.
In the end I am sure that a hair plugin is the only "real" solution, for both eyelashes and eyebrows that look good and can be animated, its just a matter of tweaking and the render time. But then not all of us have a hair plugin.
gnarlycranium
02-07-2003, 12:58 PM
Geometry eyelashes CANNOT be that big of a problem, I refuse to believe it... it wouldn't be that complex, really-- I will ask around.
tonygib
02-09-2003, 06:47 AM
ok Gnarly, it will be interesting to see what you come up with.
markdc
02-10-2003, 09:41 PM
Originally posted by Gnarly Cranium
Okay, for some reason the post I tried to make earlier got all screwed up-- hopefully it'll work this time.
The tutorial is finished, though I'll probably fine tune it a bit later. Please forgive my nonexistent html skills. Be sure and tell me what you think!
MY EYELASH TUTORIAL THINGIE (http://www.logrhythms.com/Leah/tuts/TutELhome.html)
This is what the end result looks like... for some reason I can't get direct image-linking to work today... arg... :annoyed:
http://www.logrhythms.com/Leah/tuts/TutELfinal.jpg
Thanks. I'll give this a try.:)
Alloy
02-11-2003, 12:03 AM
Using normal constraints in Maya, I think it would be viable to attach the lashes to the edge of the character's eyelid. I haven't done this, just did a quick search in the manuals.
In Max, however... not sure how I would do that. Unless the eyelid were animated using a bone that rotates to open and close the lid, and then the lashes could simply be attached to that.
cat_dancing
02-19-2003, 11:04 PM
well since you asked it turn out nice :)
not as great as your work but ok
i will how ever post some marks for max 5 users in my site cos its a bite different in this ver
thank again Gnarly Cranium
http://3dfaculty.goldmanland.com//gallery/images/tammi.jpg
gnarlycranium
02-22-2003, 02:06 AM
:bounce: Hey, cat_dancing, that's looking a lot better! I'm so glad you got it to work, I guess I must have explained things pretty good after all!
Now all you need to do is select a bunch of the eyelashes at random (hit H to bring up the 'Select By Name' dialog, and just scroll down the list of eyelash objects, holding down Ctrl and selecting a bunch of random ones), and scale them bigger. You could even just keep going with that for a while-- selecting a different random set of them and scaling up or down, or rotating them this way and that so they point in different directions... then you'll lose that too-regular look, and you'll be all set! :cool:
tonygib
02-22-2003, 02:48 AM
OK, so now its back to how to ainmate them in a blink etc.
Alloy talked about a normal constraint, not sure that max does have that. Or if it did you would then maybe need a spline along the eyeline, but then you have to move that outside of any morphing, etc.
So, do we have anyone that has done this, an example file or tut would be nice for say max, maya, etc
cat_dancing
02-23-2003, 03:56 PM
LOL Gnarly Cranium
:)
you are a great teach:thumbsup: i will follow your instruction and see whats comes
;)
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