View Full Version : Still: Metallic car
Subscream 01-16-2003, 12:50 PM Hi
This is a picture taken from a 360 degree animation I've done for Volvo
and it was actually produced half a year ago.
( Because of a silence-agreement I couldn't show you this earlier, sorry :)
and curtsey to Semcon InfoMedia and Volvo for letting me show you this )
We usually have a thight deadline and don't have time to do GI or even raytracing.
So during the years that I have been learning Maya and worked on various car-projects
I been developing this CarCoat-shader.
The spec for the shader was this
It had to be easy to work with .. fast to render and look good in a 360 degree spin.
It shouldn't be to light dependent meaning that it had to work for both exterior and interior shots
of the car and not depend to heavely on a specific lightsetting ( Standard 3 piont lightsetting were used here ).
ClearCoat-shader were the car have just one color like black or red posed not much of
a problem but when trying to do a realistic Metallic-shader I ran into some problems
Just like to hear what you think.
As I said .. theres no raytracing, no radiosity, no Global Illumination
just straight out of the mayarenderer .. It's a 330 Mb mayafile ..
and it takes about 7 minutes to render each frame.
Hope you like it. ( Sorry for the lowQ jpg I would like to show you bigger ones but ... )
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Mythigo
01-16-2003, 01:27 PM
It looks real to me. Great job.:thumbsup:
(B-HOLM)
01-16-2003, 01:54 PM
Originally posted by sebek27
this can't be 3d ? looks like a picture.. show wireframes then I will believe you, if this is 3d, it's the best 3d car i've ever seen !
why wouldn't you believe that? it was for Volvo and it was pro work, so it has to be realistic looking...
anyways really great model and the shaders are really something that made me drool. Keep up the good work :)
%Peppo
01-16-2003, 02:14 PM
:applause:
I like your stuff !! ...this car is soooo impressive natural... you make a great job men
!!:buttrock: :buttrock: :thumbsup: :applause:
Laptop
01-16-2003, 02:19 PM
fantastic!!!
GREAT JOB !!
:xtreme: :xtreme: :xtreme:
sebek27
01-16-2003, 02:24 PM
what software did you use ?
(B-HOLM)
01-16-2003, 02:27 PM
Originally posted by Subscream
just straight out of the mayarenderer .. It's a 330 Mb mayafile ..
and it takes about 7 minutes to render each frame.
sounds like he's using Maya
sebek27
01-16-2003, 02:29 PM
maya oh oops
Subscream
01-16-2003, 02:32 PM
thanks everybody .. great to get some positive feedback
sebek27: I've used Maya 4.0 for the XC90 ..
I would post some wiresframe images but I can't host them myself .. anyone know a good hosting site?
(B-HOLM)
01-16-2003, 02:33 PM
mail me at *removed* and I'll host it for you :)
Toxez
01-16-2003, 02:47 PM
Subscream, great work!
I sat in a XC90 yesterday on the Comdex exhibition in Gothenburg, incredible car ;)
Maybe you know Clas Jinton? He's my uncle and has designed a few things on the XC90 i believe.
Alice
01-16-2003, 02:51 PM
Joel, ask petur, i got an empty telia account you can borrow :)
Nice to see you can finaly show some of all your good work!
take care!
/Malin
Subscream
01-16-2003, 03:14 PM
Toxez: Sorry .. no I don't know him .. I've not been envolved in any design work. I just did the lighting and the metallic-shader ..
so I can't take credit for any design work .. that totally goes to everybody working at Volvo.
Here are the "wireframe" .. As you maybe know maya sucks at rendering wireframe and rendering with a wireframe-plugin on this modell .. you don't even wanna begin thinking about ..
but I did a screenshot of my workspace ..
http://home19.inet.tele.dk/b_holm/XC90_workspace.jpg
Subscream
01-16-2003, 03:29 PM
thanks (B-HOLM) for hosting my pistures
And thanks Malin ..
samartin
01-16-2003, 03:34 PM
NO GI / Raytracing !?!?!? Wow, that is v. sweet... cos' of this new shader u wrote does this work like using incidence gradients 2 achieve the look ???
hhmaya
01-16-2003, 03:34 PM
wow!!!!!
cool :thumbsup: :thumbsup: :thumbsup:
Subscream
01-16-2003, 03:49 PM
samartin: Well .. first thing .. I didn't code any specific new shader. I just found a way to utilize the existing tools found in maya. The shader network is actually pretty clean maybe 20 nodes or so .. But I have spent a fair amount of research into this network to get it to a point were I happy with it ..
I don't know how to futher improve this now .. not without a trying a diffrent render .. but rendering times then becomes a killer..
I'm open to every suggestion ..
/Joel
frameless
01-16-2003, 04:02 PM
...cannot believe that this cg!!! WOW!! great Job!!!:applause: :thumbsup:
JacquesD
01-16-2003, 04:48 PM
Very good work. :)
I'd really like to see a bigger pic.
Nikos
01-16-2003, 05:10 PM
Wow I love it!
Looks very photoreal! :cool:
samartin
01-16-2003, 08:29 PM
how can u add 2 that ??? it's awesome as is, especially the fact u ain't used the GI/raytracing options...
another 5 (*)'s and I don't give 'em out until 2night that is... My generosity is my failure...
Michael Chen
01-16-2003, 08:45 PM
Definitely you'll get a job as a modeller.
The Car is just so real, unbelievable :eek:
I wish I can model like that :D
How long have you been modelling?
(B-HOLM)
01-16-2003, 08:48 PM
he already told us that he didn't model it...he only made the shader and the rendering....atleast that's how I understood it...
jimmyb
01-16-2003, 11:24 PM
Nice job for sure. Excellent render!!!
Any chance of showing us the shader
network or a tutorial?
piajartist
01-16-2003, 11:55 PM
Very realistic
Subscream
01-17-2003, 08:05 AM
As (B-HOLM) pointed out I didn't modell this myself .. we get CAD-data from Volvo so I will not take any credit for that.
We have to modell some parts and fill holes were the CAD-data is corrupt. Often it takes about a 1 1/2 week to complete the CAD-data to get a suitable modell to begin rendering with.
Also the CAD-data tends to be rather dense and heavy so some parts we remodell .. but that is only if we see that it can reduce the scene size dramaticly and we have the time to do it.
jimmyb: As much as I would like to I cannot show you the shadersetup because that is Volvos property. But to give you a hint of what I'm using I can say this.:
First: The reflection is a custom made sphere map. You don't want to add to much detail into that map because it gets in the way when you try to achieve that "studio"effect.
Second: I use the layer texture alot. (Not layer shader) .. The main advantage is that you can use the layereffects ( saturation, multiply and so on ) almost like those in Photoshop.
Third: Samplerinfo node .. and the facingratio attribute is a must to achieve this rendering ...
Hope that brings som light into it and you have to play around with these settings alot. ( I have .. believe me )
One nice thing with this I think is that you don't have to have Mental Ray ( or any other renderer to achieve a good result which is a common missunderstanding these days). You can actually come a long way with just a standard renderer if you just put some effort into it.
Thanks everybody for all the crits.. It's nice to get some recognition
CyBEX
01-17-2003, 09:21 AM
Im very impressed, you have gone far in 3d-graphics and seems you got much experience since the computer engineer education we studied. :beer:
But Im not suprised because you always had a big interest in 3d and almost as stubborn as me. :p
Well, I have showed your work to my Co-Workers and they were positive. So when we need any graphic we now who to seek up then? with good payment ofcourse :cool:
good luck in the future pal
Mangled Poly
01-17-2003, 09:24 AM
Very cool! i loved the comercial for this thing....:bounce:
meshwolf
01-17-2003, 09:20 PM
:applause: Bravo! Excellent work! *taking a bow*
It's good to see that someone actually take the maya renderer around the block. It's actually a very good renderer even though it lacks GI, HDRI and other 'fancy' features.
I think I have a clue about the samplerinfo node and facingratio you mentioned as I've been fooling around some with it as well.
If you take a material and add a ramp to reflectivity, then you make that ramp an exponential down U ramp, set the lower value to bright grey (near white), the higher value to very dark grey (near black). Then you graph your current network, remove the "place 2d texturenode" and add a samplerinfo node, connect it's facinratio to the materials U coord. This will give you a material that have a nice fresnel effect, as in low reflectivity when looking straight at it, but as the angle increases, so does reflection.
I don't know if that's the way you used it, but it sure beats the default lambert. :D
Skyraider3D
01-18-2003, 02:00 AM
You scanned a Volvo brochure didn't you? ;)
What I mean is: that car is as photoreal as it gets! Really amazing!! And a cool car too :)
Subscream
01-20-2003, 07:42 AM
meshwolf: yes you pretty close ..
I actually added a spheremap to the reflecton .. then I connected a ramp to the colorgain .. and added the facingratio to the ramp..
Thats the easy part .. the problem begins when you try to get that depth in the Metallic-shader. Also Metallic have a sort of illumination in it .. and when you try to achieve that you often find that the shader tends to "burn out" and gets that CG-look ..
So you realy have to play with the layer-texture .. thats the key ..
hope this helps ..
stephen2002
01-20-2003, 11:55 AM
looks very good...I can't see anything that could use improving.
Especially impressive since you didn't use any fancy effects.
Subscream
01-21-2003, 11:12 AM
thanks :)
Your shader really looks great.
And I always thought you couldn't do good car-renders with maya ;)
Fingolfin
01-21-2003, 07:45 PM
How long did it take for you to tweek the shader until you got it just right?
Subscream
01-22-2003, 08:37 AM
hmm .. I'm been tweeking this shader for a while .. you know .. looking at alot of cars in diffrent enviroments and trying to figure out how to simulate that behaviour and at the same time learning maya .. and discovering the tools that let me do what I want. That has been an ongoing process for like 2 years ..
But the amount of time to tweek this shader ( knowing what I was after ) .. took about a week to get it right.
Kabab
01-22-2003, 08:53 AM
That it is one kick ass shader you should be very proud !!
Fingolfin
01-22-2003, 02:39 PM
I've been tweeking rubber on tires for about 2 days. I'm glad I'm not the only one that takes a while to get textures right.
That Adrian Guy
01-22-2003, 03:09 PM
You should flatten the bottom of the tires
Your work itīs totally amazing, you inspired me!
The only weird thing to me is that the mirrors donīt appears on windows reflection!, wow, this little things are the ones that makes me to see the trick! :)
Subscream
01-29-2003, 08:11 AM
thanks for the advice .. :)
gonna take a round with the tires when I get some time over
JeePee
01-29-2003, 09:29 AM
looks like one of those boring car pics from a magazine, Great work :thumbsup:
mmwizard
01-29-2003, 10:03 AM
this is da shit...
Looks great...
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