View Full Version : Gods/Demon - character - KEKS
Hope to have time to work on this challenge more
but here is my little start.....
Using Softimage XSI 2.01
http://home.attbi.com/~ke.ks/Region.jpg
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And here is a lowres version of the model that i am
editing... without Geometry aproximation.
ke.ks@attbi.comhttp://home.attbi.com/~ke.ks/lowres.jpg
I have realized that IMG links didnt want to work all the time, due to geocities :) so I have edited the link and posted the renderings to ATTBI server.
Hope it works now!!!
And here is another screen shot from XSI
http://home.attbi.com/~ke.ks/xsi.jpg
here is some more progress
this is going pritty fast but I am tierd for tonight :(\
so here it is
give me some coments plz :) I want to know what to add what to work on more and things like that.
http://home.attbi.com/~ke.ks/xsi2.jpg
Last one for today :) I promise
Here it is I wanted to see some Hair in 2.01
Let me know what kinda hair should this character have????
Good night going to sleep now http://home.attbi.com/~ke.ks/hair.jpg
Starting to work on the hand and fingers little bit more today.
Lets see where it leads.
Whats up ppl.? Dont have anything to add constructively :)
Plz post something to give me inspiration to go on.http://home.attbi.com/~ke.ks/hand.jpg
Here is some more progress and some "better" rendering with mentalray final gathering.
Let me know what you think so far :)
http://home.attbi.com/~ke.ks/gathering.jpg
Here is the back of the head view
let me know if you dig it or not
hope someone responds sooner or later :)
http://home.attbi.com/~ke.ks/back.jpg
mrjosh
03-14-2002, 08:48 AM
Original, different, interesting, out-there. I like it. He reminds me of a piece of a totem pole. What were you going for? I definitely like the back of the head. I'd make the flaps on the front a little bit thicker. They kind of stick out and have a lot of space between them and the mouth area. I'd like to see some eyeballs in his head too. I would have posted something sooner, this is the first time I've come upon your thread.
Keep it up KEKS!
-Josh
mattam
03-14-2002, 09:04 AM
hiya keks,
Maybe give us a short descriptive paragraph about your character, and what kind of God/demon it's supposed to be :) Is it the god of a village of cow-head-people? or maybe a demon of dwarves-with-one-foot. With a description, it'll be easier for us to provide feedback as to what potential paths you can take in your project :) Have fun dreaming up stuff! :lightbulb
Hi, all
Thank you for your coments and I for mrjosh I have made the flaps little bit thicker. Things will change with this model a lot but this i just start.
I have not yet decided on what kinda demon it is and its not God def. :) I am working backwards without any references just ideas from my head.
Let me know what you think as I update my progress....
Thank you all
http://home.attbi.com/~ke.ks/p.jpg
blc318
03-14-2002, 10:27 AM
interesting concept. I havent seen many in the challenge that use softimage. I just ordered the free version to see what its like.
if you are into character animation and modeling softimage is the best in my opinion. You will like it. What are you using now?
Here is a test for bones. I just wanted to see if the geometry is deforming right by the way i modeled it.
And a different pose to look at :)
Let me know about the arms I made them little big longer and fingers are little bit thicker
http://home.attbi.com/~ke.ks/anim.jpg
blc318
03-15-2002, 12:30 AM
Im using 3dsmax 4 at the moment.
rendermonkey23
03-15-2002, 12:52 AM
I'm diggin it dood. Coming along nice.
No critiques yet. :)
Thank you man I think its coming along slowly but it keeps looking better. Have to start working on the lower part tomorow or maybe later on tonight if I dont feel tierd.
Anyways here is the merge of the other arm to the body
and a view of the front and rear view.
Hope you like it. Should I shorten his arms or is it fine. Its kinda hard to tell now because I dont have legs yet. We'll see... let me know what would you like to see added.
Thanks again for everyones coments.
http://home.attbi.com/~ke.ks/merge.jpg
i have been busy with school work and soon I will go on vacation so I probably wont be able to work mutch on this, maybe tomorow I can spend some real time and try to finish up the model....:p :rolleyes: :o
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