VVITCHER
07-05-2006, 12:53 PM
When I export Displase map from Zbrush (into TIFF 16 bit) and try to use it in Maya Mental Ray I have a problem. All generated by displase map surfase is covered by very visible steps.
I think that mental ray not want correctly work with 16bit textures? What to do? That must be a one little option in maya mental ray?
I think that mental ray not want correctly work with 16bit textures? What to do? That must be a one little option in maya mental ray?
