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VVITCHER
07-05-2006, 12:53 PM
When I export Displase map from Zbrush (into TIFF 16 bit) and try to use it in Maya Mental Ray I have a problem. All generated by displase map surfase is covered by very visible steps.

I think that mental ray not want correctly work with 16bit textures? What to do? That must be a one little option in maya mental ray?

pencil-head
07-07-2006, 04:38 AM
http://www.pixologic.com/zbrush/education/education-documentation.html

VVITCHER
07-07-2006, 06:13 AM
thanks a lot

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