View Full Version : The Aviator
07-05-2006, 11:12 AM
Just started this guy. An aviator with some old accessories. I worked on the helmet and the goggles and now started to detail the face. The base meshes are exported from Maya to ZBrush.
Here are the seperated meshes
Playing with the marker master, I had the composition below.. Planning to add some expression to the face and a cloth as well
07-05-2006, 11:27 AM
wow! amazing model!! waiting for more! :thumbsup:
p.s some wire pls?
07-05-2006, 03:16 PM
Yeah, this is a great model! I like the head and the accessories. I am looking forward to see what you add as far as "expression to the face." I am looking forward to future updates... Good Job.
07-05-2006, 10:48 PM
wire basemeshes :)
07-06-2006, 02:22 AM
fantastic you def got the helmet looking like leather
07-06-2006, 03:29 PM
I am looking forward to the updates on this character. He is really good.
The thing that I was surprised about, was how you made the stitching that is in the helmet that run from front to back... I didn't expect that was made in the basemesh. This is probably due to my inexperience, but that seemed like something I would have expected to be added with displacement or Z-brush or something.
Not that it is wrong, I was just surprised. This seems like the kind of thing I can see people saying is "unnecessary geometry." I love learning more about this kind of stuff.
Keep up the good work and keep the updates coming! Thanks for sharing.
07-06-2006, 06:49 PM
I just added some edge loops there (too bad only for a single axis :)), estimating that I'll need some extra polygons on those areas while defining the tiny curls in zbrush. it's only a matter of choice!
07-06-2006, 06:50 PM
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