View Full Version : The Aviator
pintu 07-05-2006, 11:12 AM Hey all!
Just started this guy. An aviator with some old accessories. I worked on the helmet and the goggles and now started to detail the face. The base meshes are exported from Maya to ZBrush.
Here are the seperated meshes
http://www.ozguraydogdu.com/junk/aviator_helmet.jpg
http://www.ozguraydogdu.com/junk/aviator_goggles.jpg
http://www.ozguraydogdu.com/junk/aviator_head.jpg
Playing with the marker master, I had the composition below.. Planning to add some expression to the face and a cloth as well
http://www.ozguraydogdu.com/junk/aviator_00.jpg
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winder
07-05-2006, 11:27 AM
wow! amazing model!! waiting for more! :thumbsup:
p.s some wire pls?
LabRat1
07-05-2006, 03:16 PM
Yeah, this is a great model! I like the head and the accessories. I am looking forward to see what you add as far as "expression to the face." I am looking forward to future updates... Good Job.
pintu
07-05-2006, 10:48 PM
wire basemeshes :)
http://www.ozguraydogdu.com/junk/aviator_helmet_wire.jpg
http://www.ozguraydogdu.com/junk/aviator_goggles_wire.jpg
http://www.ozguraydogdu.com/junk/aviator_head_wire.jpg
Doggie2k
07-06-2006, 02:22 AM
fantastic you def got the helmet looking like leather
good stuff
LabRat1
07-06-2006, 03:29 PM
I am looking forward to the updates on this character. He is really good.
The thing that I was surprised about, was how you made the stitching that is in the helmet that run from front to back... I didn't expect that was made in the basemesh. This is probably due to my inexperience, but that seemed like something I would have expected to be added with displacement or Z-brush or something.
Not that it is wrong, I was just surprised. This seems like the kind of thing I can see people saying is "unnecessary geometry." I love learning more about this kind of stuff.
Keep up the good work and keep the updates coming! Thanks for sharing.
pintu
07-06-2006, 06:49 PM
I just added some edge loops there (too bad only for a single axis :)), estimating that I'll need some extra polygons on those areas while defining the tiny curls in zbrush. it's only a matter of choice!
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