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pintu
07-05-2006, 11:12 AM
Hey all!

Just started this guy. An aviator with some old accessories. I worked on the helmet and the goggles and now started to detail the face. The base meshes are exported from Maya to ZBrush.

Here are the seperated meshes

http://www.ozguraydogdu.com/junk/aviator_helmet.jpg

http://www.ozguraydogdu.com/junk/aviator_goggles.jpg

http://www.ozguraydogdu.com/junk/aviator_head.jpg

Playing with the marker master, I had the composition below.. Planning to add some expression to the face and a cloth as well

http://www.ozguraydogdu.com/junk/aviator_00.jpg

winder
07-05-2006, 11:27 AM
wow! amazing model!! waiting for more! :thumbsup:

p.s some wire pls?

LabRat1
07-05-2006, 03:16 PM
Yeah, this is a great model! I like the head and the accessories. I am looking forward to see what you add as far as "expression to the face." I am looking forward to future updates... Good Job.

pintu
07-05-2006, 10:48 PM
wire basemeshes :)

http://www.ozguraydogdu.com/junk/aviator_helmet_wire.jpg

http://www.ozguraydogdu.com/junk/aviator_goggles_wire.jpg

http://www.ozguraydogdu.com/junk/aviator_head_wire.jpg

Doggie2k
07-06-2006, 02:22 AM
fantastic you def got the helmet looking like leather


good stuff

LabRat1
07-06-2006, 03:29 PM
I am looking forward to the updates on this character. He is really good.

The thing that I was surprised about, was how you made the stitching that is in the helmet that run from front to back... I didn't expect that was made in the basemesh. This is probably due to my inexperience, but that seemed like something I would have expected to be added with displacement or Z-brush or something.

Not that it is wrong, I was just surprised. This seems like the kind of thing I can see people saying is "unnecessary geometry." I love learning more about this kind of stuff.

Keep up the good work and keep the updates coming! Thanks for sharing.

pintu
07-06-2006, 06:49 PM
I just added some edge loops there (too bad only for a single axis :)), estimating that I'll need some extra polygons on those areas while defining the tiny curls in zbrush. it's only a matter of choice!

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07-06-2006, 06:50 PM
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