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View Full Version : Hands-on: Tim Jones' Gnomon DVD, Environment Lighting for Production


QuantumBoy
07-05-2006, 09:01 AM
I picked up this DVD from Gnomon the other day and I just have to say that this is an excellent disk to add to your collection if you are looking into significantly speeding up your lighting workflow when it comes to environmental lighting and rendering.

I have just started to get into creating more complex lighting set-ups for my scenes and Tim' Jones' video has an easy conversational style in his explanation of some pretty neat concepts.

Light rigs

From a sample environment scene he shows how to create the optimal setup for a daylight scene first by using a simple three point light system, then to a light dome for the sun light (key), then finally to vray area lighting rigs. In each instance he would stress how important it is to balance quality versus speed and resources. A GI solution using a vray area light might make the render look absolutely beautiful but if the shot took 7 min. to render instead of 50 sec. for a scanline renderer and times that by how many frames you send to the farm for completion it might not be worth it.

Rendering Passes

This is where I think where the real "a ha!" momoents came for me. Granted, I have a limited background in compositing but he went through step-by-step to how to set up the different comp passes for ultimate control in Digital Fusion: the key light, fill light, bounce, practical source lighting for night shots, reflections, etc.

He uses a technique where you render out the lighting as rla's (or you could easily use HDR images) and control the lighting of each layer in comp for the ultimate control of the scene instead of re-rendering and tweaking each light in the scene over and over. After getting to the lighting that you want in DF you calculate the info from the composited layers and start to match the original lights in the 3d program to what you have tweaked in the comp and then you are able to render a final pass.

I honestly think they you don't really need to know/have the DF compositor program (and 3dmax Vray for the renders) to get the same results. You could easily use something like Shake or even After Effects (even though that'll be tougher since it's not node based) and a good renderer.


Night-time lighting


Pretty good step-by-step following of how to set up the shot with almost the exact same textures/materials (including the sky material) and lights in the daylight scene with just some color/intensity tweaks and some extra practical lights.


Sunset Lighting


Same as above except dealing with a sunset setting. What I really through what was neat was how easy it was for him to start "riffing" off the comp to get some other effects or lighting pretty easily in the scene so fast: lighting glows that make the mountains look like they are glowing with back light, adding a simple ground fog that almost makes it look like it could be used as a z-depth map, going back to the daylight scene and creating some fake sun rays casting into the scene.

IMO: overall a great purchase for me. :)


jLA

Dan Wade
07-05-2006, 10:19 AM
Yea, picked mine up a couple of weeks back. Good stuff, if not a little generic.

Dan.

sjmcc
07-05-2006, 06:46 PM
Thanks for the info guys. I'm a Cinema4d user and in your opinion how well do you think it would translate to other software?

Seraph135
07-06-2006, 11:13 PM
Hey guys! I'm glad to hear you liked the DVD.

sjmcc>> The light rigs and techniques that I used can easily be translated from one software package to another. The only thing that would not translate (at least with my knowledge of C4d) would be using Vray's dome light which is specific to Vray. C4d may have something similar I'm just not familiar enough with it to know. The dvd focus's on the workflow and thought process of lighting in a production environment. I show how to set up a number of different light rigs and explain how and when I would use them and there pros and cons. I also talk about render passes and compositing them in Digital Fusion. Passes can be put together in any compositing package including photoshop (at least for still images). So with the exception of the Vray dome light everything else should translate just fine.

Tim J

sjmcc
07-06-2006, 11:21 PM
Thank you for the reply. I guess I need to check it out then.

jgray
07-10-2006, 09:58 PM
Passes can be put together in any compositing package including photoshop (at least for still images). So with the exception of the Vray dome light everything else should translate just fine.

Tim J

Tim,

I also have your DVDs and I am really pleased with the information that you provided - very well done. I especially like your technique for adjusting the light sources in Fusion and then bringing that information back into MAX. I'm a little confused about how you would composite this in either Photoshop or Combustion though. What is the Fusion equivalent to MERGE in Photoshop? Combustion? I'm assuming it's a layer mode - but which one? Beyond that, you didn't mention anything about Gamma - is that not part of your workflow?

Make more DVDs and I'll buy them!

Joel

Seraph135
07-11-2006, 01:17 AM
Thanks Jgray!

If you were going to composite lighting passes in Photoshop then "Linear Dodge" is an additive blending mode...I think Combustion just calls it "Add."

I don't mess with gamma much. I've been playing around with using a linear workflow by adjusting the gamma on my own side projects, but I don't use it in production.

Tim J

jgray
07-11-2006, 08:21 PM
I'll give those a try. Tim, you're helpful beyond the call... Thank you.

Joel

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