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View Full Version : connect existing toon node to new geo


pixlix2
07-05-2006, 08:38 AM
hello everyone,

can someone tell me how I can reuse existing toon nodes by connecting them to new geometry?

I see the connections in the hypergraph but I have some problems creating them with MEL.

the connections go like this:

Geoshape.outMesh->ToonNode.inputSurface[X].surface
Geoshape.worldMatrix[0]->ToonNode.inputSurface[X].inputWorldMatrix

But I have problems replicating those because I'm not sure how to deal with the array.

Please help me.
Many thanks!

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