pixlix2
07-05-2006, 08:38 AM
hello everyone,
can someone tell me how I can reuse existing toon nodes by connecting them to new geometry?
I see the connections in the hypergraph but I have some problems creating them with MEL.
the connections go like this:
Geoshape.outMesh->ToonNode.inputSurface[X].surface
Geoshape.worldMatrix[0]->ToonNode.inputSurface[X].inputWorldMatrix
But I have problems replicating those because I'm not sure how to deal with the array.
Please help me.
Many thanks!
can someone tell me how I can reuse existing toon nodes by connecting them to new geometry?
I see the connections in the hypergraph but I have some problems creating them with MEL.
the connections go like this:
Geoshape.outMesh->ToonNode.inputSurface[X].surface
Geoshape.worldMatrix[0]->ToonNode.inputSurface[X].inputWorldMatrix
But I have problems replicating those because I'm not sure how to deal with the array.
Please help me.
Many thanks!
