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View Full Version : 3D game character concept art, critique please!


sheppyboy2000
07-05-2006, 12:34 AM
K, been here for a little over a month but never showed anything so now I'm officially showing something. So here is a couple turnaround images for a current project. Polygon goal is about 7K, going over would just be wastefull given the design. Because I'm never done a normal mesh before, this will be my first attempt on something like that as well.

http://i28.photobucket.com/albums/c237/sheppyboy2000/KeikoBody.jpg
http://i28.photobucket.com/albums/c237/sheppyboy2000/KeikoFace.jpg

Scans of some early concept work can be found in my photobucket account at...
http://s28.photobucket.com/albums/c237/sheppyboy2000/

Vertrucio
07-05-2006, 03:31 AM
Legs are way too long. While it's nice to stylize legs and make them longer, this one goes a bit over the threshhold for the level of realism your character has.

sheppyboy2000
07-05-2006, 01:42 PM
Wow, someone actually replied. I thought this topic was dead.

Yeah, I can see how the legs are a tad long. That's something I can fix in Maya though and it'd be easier than fixing on paper. I honestly didn't think I was going for any kind of realism.

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07-05-2006, 01:42 PM
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