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joit
07-04-2006, 03:35 PM
Hi guys,

I am about to freak out. I am working on a tinkerbellish fairy emitting some simple particles (Render Type: Points) at its tail. To make them sparkle in the compositing, I want to change their size on a per particle basis. How do I do that? There is no PointSizePP attribute or something like that in in the General Attributes section.
Any idea?

pixel mixer
07-04-2006, 03:42 PM
make them spheres, and use a radiusPP to drive the size. unfortunatelly there's no hardware render line or point PP values available, I guess it's a limitation of the current hardware render.

joit
07-06-2006, 01:01 PM
thx, I guess that's what I'm going to do.

bravmm
07-07-2006, 02:41 PM
if u go with sprites, there's a lot of attributes for this./

rob

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