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View Full Version : Face Texture - Looking for suggestions...


Dranore
07-04-2006, 01:05 AM
Here's the texture so far (http://www.existence2.com/dranore/ays_face_skin_6.png)(~890kb), I'm a number of hours into it.

This is my first texture I've tried to paint completely by hand - sans a little pore texture from photosource. It's of an actual person, so it's nice to have references. It's a game model for HL2. It actually is looking pretty good so far on the model, I still have alot of work to do in the shadows above and below the lips and a bit more around the eyes, and the lips aren't really blending as well as I'd like yet. The person is fairly pale... but I feel like it's missing some luminosity or something...

If anyone has an specific suggestions or techniques as to ways I can improve upon the realism of what I've got so far, I'd genuinely apprecaite it. I'm gonna have alot of these to do, so plenty of time for practice. ;) I'm pleased so far, but it can be much better. Thanks again.

madart
07-04-2006, 05:54 AM
It looks very good so far.

You might want to take a look at my tutorials for painting a face with, color, spec and bump map. There's links in my signature.

Dranore
07-04-2006, 06:21 AM
I saw the color one and actually referenced that while I was doing it. So thanks! The other one is new to me, I'll definitely give it a look over. Thanks for the response. :) While we're using a bump and spec maps - we have to have fall back to integrating some of the effects into original color map as well. ;) Just gave the other tutorial a look over and looks helpful. I'll spend some time with it later. Any tips on integradting those maps back into the color? Again, I'm going for as much photorealism as I can manage...

madart
07-04-2006, 09:23 AM
Sorry just a quick reply.

If you want to intergrate the bump and spec maps into the color map, I suggest you create the bump and spec maps either in the same psd as the color map, or create them separately and then move the color map into the background layer of those two maps. After that, use the blending modes for the bump and spec layers to get the effect you want.

This way you will have both separate bump and spec maps as well as an intergrated one.

I'll check back later....

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07-04-2006, 09:23 AM
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