Dranore
07-04-2006, 01:05 AM
Here's the texture so far (http://www.existence2.com/dranore/ays_face_skin_6.png)(~890kb), I'm a number of hours into it.
This is my first texture I've tried to paint completely by hand - sans a little pore texture from photosource. It's of an actual person, so it's nice to have references. It's a game model for HL2. It actually is looking pretty good so far on the model, I still have alot of work to do in the shadows above and below the lips and a bit more around the eyes, and the lips aren't really blending as well as I'd like yet. The person is fairly pale... but I feel like it's missing some luminosity or something...
If anyone has an specific suggestions or techniques as to ways I can improve upon the realism of what I've got so far, I'd genuinely apprecaite it. I'm gonna have alot of these to do, so plenty of time for practice. ;) I'm pleased so far, but it can be much better. Thanks again.
This is my first texture I've tried to paint completely by hand - sans a little pore texture from photosource. It's of an actual person, so it's nice to have references. It's a game model for HL2. It actually is looking pretty good so far on the model, I still have alot of work to do in the shadows above and below the lips and a bit more around the eyes, and the lips aren't really blending as well as I'd like yet. The person is fairly pale... but I feel like it's missing some luminosity or something...
If anyone has an specific suggestions or techniques as to ways I can improve upon the realism of what I've got so far, I'd genuinely apprecaite it. I'm gonna have alot of these to do, so plenty of time for practice. ;) I'm pleased so far, but it can be much better. Thanks again.
