PDA

View Full Version : WIP - Girl with Mods


benclark
07-03-2006, 07:03 PM
Hi

I found this head reference online and really liked the character it had and started to model something based on it...

http://i57.photobucket.com/albums/g237/goat987/facefront.jpg


I was playing Speedball 2 on the MegaDrive for the first time in about 10 years and got some inspiration from all the mods you could buy your players to make them better(speedboots, powerfists etc) So i thought I'd combine the 2 ideas and stick the mods on this wee girl

Heres the face, I'm aiming to stay under 4000tris, and plan to use normal and spec maps. Please chip in some C&Cs

http://i57.photobucket.com/albums/g237/goat987/1.jpg

http://i57.photobucket.com/albums/g237/goat987/2.jpg

benclark
07-03-2006, 07:21 PM
and some hair.....

http://i57.photobucket.com/albums/g237/goat987/hair.jpg

ElFuego
07-03-2006, 08:00 PM
Great looking character!

loops on the face look really good and it's solid modeling with clear style!
Face is a bit "roundier" than in concept but it looks good this way also.

sorry but I can't say anything bad about this :)

oh, I'm not sure but the tip of the braid might cause some troubles when normal mapped (I usually have lots of trouble with sharp tips and usually end up adding one poly to smoothen the tip). It has someting to do with over 90 degree angles...?

Otherwise spendid job and let's see those mods soon :) Megaman design rocks!

Btw: Is that concept Faith's Demonology101 character? design looks similar... and the name "alchemist101"... :>

mindrot
07-03-2006, 09:33 PM
Nice going so far.

Shape of the eyes could use some love.

~M~

GLandolina
07-03-2006, 09:39 PM
i love it, clean modelling too but her face is too wide and round from the front compared to the concept, i prefer the shape in the concept by far.

edit: that cartoon style is similar to my cartoon style, where'd you get the concept i'd like to see more of their stuff :D

Jekkle
07-03-2006, 09:41 PM
where did the original concept come from, im curious to see if there is more of this style of work from wherever it is u got this image

requiem2d
07-03-2006, 09:48 PM
Can't wait to see updates on this one :)

benclark
07-04-2006, 12:28 AM
Thanks for the comments

Mindrot - You're right about the eyes, I'll have a go at sorting them tomorow

ElFuego - I think I'll throw a lattice on the face tomorow and see what it looks like a bit slimmer. I dont have a clue what Faith's Demonology101 character looks like got any pics?

GLandolina - The concept picture was from a site to do with drawing manga characters, I stumbled on it when doing an image search, I've got it written down somewhere, I'll post it up if I can find it.

For now here are the boots. Kinda flat and uninteresting but I've got an idea for the normal mapping which should make them look a lot better...

http://i57.photobucket.com/albums/g237/goat987/7.jpg

benclark
07-04-2006, 06:04 AM
GLandolina + Jekkle - heres the site......

http://omu.kuiki.net/face01.shtml

I just finished the low res. I realise that the hand looks very "Hellboyish" but its what I was going for. I've still got to fix the face then do a bit of tweaking and then rig it over the next few days

http://i57.photobucket.com/albums/g237/goat987/8.jpghttp://i57.photobucket.com/albums/g237/goat987/9.jpg

benclark
10-06-2006, 10:36 AM
this has been sitting unfinished for months so I finally got some work done on it recently. I decided to only normal map the metal parts as I dont think the organic parts needed it. This is my first time creating normal maps outside of Zbrush so it was a good learning experience

3690 tris
2 x 1024 colour
2 x 1024 specular
1 x 1024 normal map

There are a few little things to fix here and there on the eyes and the shoulder rig, but heres my progress.

http://i57.photobucket.com/albums/g237/goat987/FINALPOSES.jpg
and the normal mapped boots---- flat shaded / normal mapped / normal, spec and colour
http://i57.photobucket.com/albums/g237/goat987/BOOTSRENDERS.jpg

Tactical Trance
10-06-2006, 02:01 PM
The shape of her head is just killing me. It resembles a primate a little too much to consider her a human. I think the body is the best part of this character. The skinny arms bother me a little bit though. It's a cool character overall if this is the look your shooting for.

ill_logic
10-06-2006, 03:08 PM
i don't think the head is too 'primate'. maybe smooth out the brow a bit so it's not jutting forward so much. other than that it's just stylized & i think it works. on the other hand, the arms are really skinny in comparison to the legs. i would adjust them both accordingly to find a nice middle ground.
now are the silvery bits supposed to be like attached cybernetic limbs or gloves & boots & spinally thing? i only ask because they seem to cover up the track suit in places. and if they are limbs, that would be odd. maybe if you add wrinkles around where they are, but still a little odd. also, if they're metal, you should really work on those ankles a little bit. it looks like she wouldn't be able to bend her foot, like a ski boot. the same kinda looks like it could be said for her hellboy wrist too. besides, i'd just add some more detail & contrast to the silver bits. the silver's pretty flat on its own.
4x 1024 color & specular maps seem a bit overkill for a cartoony character. nothing a system wouldn't be able to handle, but just for the detail you're showing right now, it seems unnecessary.
other than that it's looking pretty nice. keep it going


-J

benclark
10-06-2006, 05:56 PM
now are the silvery bits supposed to be like attached cybernetic limbs or gloves & boots & spinally thing? i only ask because they seem to cover up the track suit in places. and if they are limbs, that would be odd. maybe if you add wrinkles around where they are, but still a little odd. also, if they're metal, you should really work on those ankles a little bit. it looks like she wouldn't be able to bend her foot, like a ski boot. the same kinda looks like it could be said for her hellboy wrist too. besides, i'd just add some more detail & contrast to the silver bits. the silver's pretty flat on its own.
-J

to be honest its only an idea that I modeled. I didnt really think that far into it :shrug:

The arm and leg proportions were modeled from a manga character sheet I found online, I wasnt going for a realisticly proportioned character at all

Thanks for the crits though guys, helpful stuff

phantomworkshop
10-06-2006, 07:04 PM
Hey Ben, this is looking really bad-ass. Great job with the texturing. This Character has really come to life. Did you model only off of a front view, or you had a side view as well?

blacker
10-06-2006, 07:54 PM
I really like it, but there are a few problems I see with it.


#1, the eyes seem a bit too bright.. This is just opinion, but I feel like the highlights are too big.

#2, the skin seems too shiny. It looks as though it's shinier than the metal parts.

#3, the texture on the metal parts could use some work. They could use some scratches, divots, color variation, lights, wires, etc. to make them pop even more. They look too generic right now.

Overall very nice work! I think with a little more work this could be a VERY nice piece instead of just a nice piece!

edit: one more thing, maybe try to pull some of the red hair color down into the lower bits of the armor/tech. Not much, maybe just little ribbons of paint or something. This should help tie the whole model together a bit.

ill_logic
10-07-2006, 02:49 AM
The arm and leg proportions were modeled from a manga character sheet I found online, I wasnt going for a realisticly proportioned character at all
it's pretty obvious it's not realistic proportions but the thickness of arms vs legs looks awkward. did the character on the model sheet have baggy pants or something? kind of looks a bit like a digimon character (don't ask me how i know lol) even stylized, the proportions there just look off in comparison. one's a toothpick & the other's a tree stump. i was only making the suggestion of a happy medium.

-J

benclark
10-07-2006, 01:37 PM
ill_logic - thanks for the comments. I see what you mean about the arms and legs. To be honest though I cant see myself going back and changing it now, far too lazy for that. The proportions of the limbs seemed to suit the reference character I was working from but maybe dont work as well on this

blacker - fantastic crits, thanks thats exactly what I was looking for. I'm kinda stuck as to how to add colour to the boots though. Everything I have tried looked awful. Any ideas?

phantomworkshop - hi Julian. I worked from a front and side view for the body, but I only had a front view for the head, and no references for the metal parts obviously

phantomworkshop
10-07-2006, 07:36 PM
phantomworkshop - hi Julian. I worked from a front and side view for the body, but I only had a front view for the head, and no references for the metal parts obviously

Actually, it's Jeremy, heh. But yeah, that's cool. I'm starting my first human head today. Well, it's not really my first, but it's the first I intend to complete. I've been studying for months about edgeloops, natural muscle flow in the face and looking at tons of meshes to get an idea for clean topology and how to lay out my polys. Wish me luck! See ya round, Ben.

benclark
10-08-2006, 06:44 PM
Doh. Sorry Jeremy, I got your user name mixed up with someone else:D

I took another run at the textures, in particular the metal texture and the specular map on the face and eyes (much less shiney now). I changed the topology in the shoulders too so I'll have to re-rig it. Please let me know what you think, Is this an improvement?

http://i57.photobucket.com/albums/g237/goat987/2passfinaltpose.jpg
http://i57.photobucket.com/albums/g237/goat987/headtexture512.jpg
http://i57.photobucket.com/albums/g237/goat987/metaltextures512.jpg

blacker
10-08-2006, 08:18 PM
Looking much better in terms of pulling the hair color into the texture. The only concern I have about that is that I'm not sure if it's paint or what it is. :) If it's paint, maybe flake some areas, or make that the base coat, but add a few highlights (not too much!). I'd definitely add some scratches/flaking to the knee happy faces, and a little bit throughout too. Just think through where the scratches make sense. I was thinking along the lines of a strip or two to the boots (for the color) but maybe you could make the soles of her boots that color or add a stripe to the shin guard. I think you could make some of the smiley faces into lights, but that's just an opinion. As far as the metal.. it's still pretty monochromatic. Try doing this:

http://www.poopinmymouth.com/process/character_tutorial/character_process_page_5.htm
(Thank you to Ben Mathis for his awesome site!)

I'm referring to getting the rainbow clouds for your metal material and apply that. Fade it to your liking. It should add a little bit of color variation but not too much!

Skin looks MUCH better now.

The last recommendation I have is to add more detail to the belt. It's a bit too simple.

CGTalk Moderation
10-08-2006, 08:18 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.