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View Full Version : Emit particles based on shaders?


astrofish
01-16-2003, 12:39 AM
Is there any way of emitting particles from an object based on surface colour (or other material parameter)?

E.g. probability of particle being emitted from a certain point on the surface proportional to the intensity of the colour channel of that surface...

Cheers - Steve

poserpro
01-16-2003, 02:41 AM
maybe try DiTools.

JoelOtron
01-16-2003, 03:29 AM
Pretty sure that Remotion's TDEM plugin has this capability.

poserpro
01-16-2003, 03:48 AM
Ok, maybe I got confused for both ;P

astrofish
01-16-2003, 09:59 AM
Thanks guys, I've not used any of those plugins before and they sound like they'll do what I want and a whole load more!

Cheers - Steve

JoelOtron
01-16-2003, 02:01 PM
Found the site again:

http://www.remotion.de.vu/

Its German--so you may want to translate it through babelfish or Google language tools.

look under downloads for TDEM


They took down the examples files which really showed how the plugin works--but if you email them they will send them to you.

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