PDA

View Full Version : Sketchbook Thread of loscat


lostcat
07-03-2006, 03:12 PM
Hello everyone!!

Im in for the sculpting head/human anatomy workshop, should be fun !

Rebeccak
07-03-2006, 03:13 PM
lostcat,

Welcome aboard! :) Looking forward to seeing your work. What is your art training and background? :)

Cheers,

~Rebeccak

lostcat
07-03-2006, 03:34 PM
Allo Rebeccak!

Im more or less a selftaught 3d "generalist"... I earned a B.CompSci :)
But Ive always prefered the art path rather than the developement side of 3d...Ive been drawing since early child days and I attended 1 year in design art before swithcing to Digital Image and Sound and computer science at Concordia, MTL... I took one figure drawing class there which I really enjoyed...Im here to stick the golden number as far as I can in the deepness of my brain... is 15 heads will be enough? I dont know, but it sure wont hurt :)

lostcat
07-06-2006, 07:34 PM
http://www.borgdust.com/heads/num82_000.jpghttp://www.borgdust.com/heads/num83_000.jpg

Hi, here's my first attempt... ok lets call it a warm up cause it's far from being like the original, but I feel he has a little family trait.... maybe? maybe not ...what dyou think?

Rebeccak
07-06-2006, 09:01 PM
lostcat,

Thanks for that bit about your background! :) Great to see your first Portrait ~ wow, really nice results here! If you'd like, I'm happy to suggest areas that might need a little tweaking, but won't do a paintover unless it's okay with you. Keep up the great work!

Cheers, :)

~Rebeccak

lostcat
07-07-2006, 02:31 AM
Oh great! that's an offer I can refuse Master Rebeccak:bowdown:!! please do so!! I know a better camera angle could probably help but it feels like he's a little squeezed too right? Need more flesh I guess ...

Actually I was just gonna start another one at the same time, well in fact Im setting up a girl template mesh too so I can make my workflow a little more parrallel and attack more than one head at a time....

And since we're at it, let me show you the girl model I was speaking. A week of intense work:


http://www.borgdust.com/heads/girl029.jpg

my guillotine is oiled :twisted:

Rebeccak
07-07-2006, 04:36 AM
lostcat,

LOL, I hope this is useful ~ not perfect, of course, but I think it shows a few modifications that might help: :)

http://i23.photobucket.com/albums/b380/rebeccak5/00_Anatomy%20Lesson%20Series/lostcat_Review-01.gif

gif of painting process (showing what I changed):

http://i23.photobucket.com/albums/b380/rebeccak5/00_Anatomy%20Lesson%20Series/lostcat_Review-01_small-gif.gif

Hey, the figure looks great! Do you have some orthographic shots you could show us?

Cheers, :)

~Rebeccak

lostcat
07-08-2006, 07:15 PM
That was very usefull Rebeccak, big thanks for your help :thumbsup:

this is where I ended up, I think I got a little closer with this one, but still a thousoud of miles away from the original.. he looks older, crispy and anxious has opposed to be firmly determined to conquier the world...hmmm...ok let me try to give him the right smile and the right age at least...while I still have a couple hairs left...


http://www.borgdust.com/heads/num82_0013.jpg

Rebeccak
07-10-2006, 05:12 AM
lostcat,

Very cool model, I think the main thing that might need attention is the ears ~ but I really look forward to seeing your next! :)

Cheers,

~Rebeccak

lostcat
07-12-2006, 05:17 AM
http://www.borgdust.com/heads/num82_0016.jpg


Sorry, I was still banging my head on this one. Did some ortho shots... spend so much time trying to figure out his damn skull...and still, not quiet satisfied but whatever, Benedict XIII is on his way.

lostcat
07-12-2006, 07:03 PM
http://www.borgdust.com/heads/num100_001.jpg

Hi, here's another one, It's number 100, "Benedict XIII".

Rebeccak
07-12-2006, 08:50 PM
lostcat,

Wow, that last head looks really awesome! :) One thing I would say is that the torso seems too big for the head. It would be easy, I think, to scale the entire head up a bit, or the torso down (assuming you modeled them separately). Great job with these, looking forward to seeing more! :thumbsup:

Cheers,

~Rebeccak

lostcat
07-20-2006, 12:59 AM
Thanks Rebeccak! I agree, I should definitly give him some pounds off... and I wish I could move on but my time has been squeezed dramatically since I had to finish some other urgent stuff, you know :(

Hopefully, Ill be back soon!

se7en-z3r0
07-20-2006, 03:09 AM
looking really good. Are these zbrush?

Helen-Baq
07-20-2006, 04:37 AM
Hi Lostcat. I saw your thread on the list and saw you were new to this area so I dropped in to see what's happening and wow! You're really doing well! :) How long have you been modeling?

lostcat
07-20-2006, 11:48 PM
Hello!!

Thanks se7en-z3r0! Yes Im using Z to sculpt.

My workflow goes like this:

I start in Maya to draft a pseudo animatable mesh with a topology that follows the subject shapes and volumes. Lay down UVs early.

Then comes freedom when I import the result in Zbrush. I disgracefully subivides the mesh to something between 1 and 6 millions polys. After that, it's crafting time, sculpt sculpt sculpt, going back and forth between the subd levels..... 'til it's time to wrap up, or render or surender.

I export a 32 bit displacement map and the resulting low poly .obj at level 2 (subdived 1 time) in Maya.

Finally I feed Mentalray with .map instead of .tif maps and wait for his little digestif tube to think an image.

... a modelling pipeline really well written by Scott Spencer

:)

Hi Helen-Baq,
Thank you!! Ive been doing 3d in my spared time for a good 8 years. And Wow to! I felt like an old passed out when I saw the girl head and body you are doing on your thread !! :eek: !!

Trunks
07-21-2006, 01:37 AM
Hi lostcat,
you have done a great job on this heads! As I wrote in some other 3D artist's thread, I think it is impressive to see how good you 3D guys can "copy" the expressions and also the directions of this heads. Very nice work!
Keep it up :)

Helen-Baq
07-21-2006, 02:33 AM
Hi Helen-Baq,
Thank you!! Ive been doing 3d in my spared time for a good 8 years. And Wow too! I felt like an old passed out when I saw the girl head and body you are doing on your thread !! :eek: !!
Haha! Wow, Thank you! :)

lostcat
07-26-2006, 02:42 PM
thanks Trunks!

Ok, I finally found a bit of time. It's a study of the Empress Josephine, number 79. I went a little more than just the head, every man has its own reasons...
Im showing it to you guys even though I havent finished it. Maybe Ill invite her for a ride in Z brush some day and dressed her with a more appropriate dress....


http://borgdust.com/heads/num79_006.jpg

Helen-Baq
07-31-2006, 07:25 AM
I like that you're building a body for this one. I think her neck is a little short. That dress is really low-cut! :eek: The detail you've put into her head dress is great. Are you planning on finishing this? I'd like to see the whole model made. :)

lostcat
07-31-2006, 02:03 PM
Thanks for passing by Helen-baq!
I agree for the neck, Ill fix this.
I want to add some details on her dress. Not sure yet if Im gonna do the rest of her body, it's matter of time, cause originally my plan was to dig a little further and see if I can make the embroideries with Zbrush.

Jho
07-31-2006, 03:38 PM
These look really good!
I myself don't know anything about modelling, so I can't give any advice, but looks like you really know what your doing.
My favorite is the lastest, I love the crown... thingy :)

lostcat
09-19-2006, 03:37 PM
Hi guys, just restarted a project on the human male antomy... this is just the poly cage rendered with AO. I will try to make its UV and start Zsculpting soon.

http://borgdust.com/heads/front.jpg
http://borgdust.com/htdocs/heads/front.jpg

Rebeccak
09-19-2006, 09:23 PM
lostcat,

Nice to see your work here. :) I think that you may wish to reconsider how blocky the abs are - I realize that you will be further sculpting this, but right now the abs have a Greco Roman statue feel when I assume that you want this to be more naturalistic. :) The upper arms are looking hollowed out, and I think the shoulders, neck and head can all be raised further vertically above the upper torso. The legs have a bit of an older hominid appearance, I think you should look at reference of Renaissance statues to really mimic the sense of grace in the flow of the lines of the legs and feet. Be careful not to make the ankles too slim, nor the feet too big.

I hope this helps! :)

Cheers,

-Rebeccak

lostcat
09-20-2006, 04:29 AM
Many thanks Master Rebeccak !! I just bought that painting book on Rubens like two weeks ago so I will keep studying for a little while... the thing is that I really started this guy a long time ago and it came out pretty spontaneously without (Im gonna get beat up) any specific reference.. I was just checking quickly on many different sources images. And it's still a mess I know, although I decided to give him another try; wip ity WIP!

lostcat
09-20-2006, 07:08 PM
Ok guys, here`s an update focusing on what Rebeccak pin pointed... an attempt, still too choppy, he`s not totally relaxed yet ;) still so much left to do in the Zbrush beauty pass.

I modified the poly cage and rendered a subd this time.

http://borgdust.com/heads/persp.jpg

Womball
09-21-2006, 03:03 AM
Really fantastic models here! Have you done anymore work on the girl. The male model has a painterly look to him. I wonder if he were animated if he would look like a moving painting?

Rebeccak
09-21-2006, 03:43 AM
Many thanks Master Rebeccak !! I just bought that painting book on Rubens like two weeks ago so I will keep studying for a little while... the thing is that I really started this guy a long time ago and it came out pretty spontaneously without (Im gonna get beat up) any specific reference.. I was just checking quickly on many different sources images. And it's still a mess I know, although I decided to give him another try; wip ity WIP!
lostcat, lol, you're welcome. :) I think it would help to see front, side, and back / orthographic views of this guy.

Cheers,

-Rebeccak

lostcat
09-21-2006, 07:56 PM
Thanks Womball the rig is on its way but Im not there yet. I tried a few things for the girls clothes with displacement, I will have to come back on it l8er for sure though...

just a little update from yesterday, I will render a few ortho shots to Rebeccak...

http://borgdust.com/heads/subd.jpg

claybub
09-21-2006, 08:13 PM
yay! another zbrusher! Awesome job on your studies, looking forward to more updates. :thumbsup:

Hello!!
I disgracefully subivides the mesh to something between 1 and 6 millions polys.


Wowza! 6 million polys?! My machine starts to freak out 4. Hopefully 2.5 will be faster with poly counts though.
*starts drooling over the idea of having 14 million polygons* :twisted:

Rebeccak
09-21-2006, 08:16 PM
lostcat,

I did a review, hope this helps! :)

http://anatomy.cgnetworks.com/Anatomy%20Thread%20of%20lostcat/lostcat_Review-02.jpg

Cheers,

-Rebeccak

lostcat
09-22-2006, 12:20 AM
very nice, Im stote, glad you did this Rebeccak and once again, Im going back home with a whole bunch of assignments :bounce:


Thanks Claybub! It all depends on your base mesh for the amount of poly you can reach, try something arround 5000 poly for the base mesh. 5000*4*4*4*4*4 will give you a little over 5 million polys... that`s more the limit I usually reach in the best scenario... on a Athlon 64 2200. I havent tried Mudbox yet but I do wet dreams about the new upcoming Zbrush from time to times ;)

lostcat
09-24-2006, 03:40 AM
Hi,
here's an update, still a bit pinchy though. I'd like to hear your opinions ?



http://borgdust.com/heads/metabaron_small.jpg


(http://borgdust.com/heads/metabaron_007.jpg)<< HighRez >> (http://borgdust.com/heads/metabaron_.jpg)


Ill post the shading dev here... for now I merely covered him with a ss fastskin shader...




http://borgdust.com/heads/metb10.jpg

Rebeccak
10-03-2006, 10:54 PM
Heya lostcat,

I think this is looking really good - from the side view, though, his calves look really bulky. Have you changed anything since your last update? :)

Cheers,

-Rebeccak

lostcat
12-05-2006, 03:19 AM
Hi all !!!
I've being very busy recently yu know
I gave him a youth attitude this time, still a lot of work to do arround the fingers
here's the update:


http://borgdust.com/heads/mb_06.jpg

CGTalk Moderation
12-05-2006, 03:19 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.