xeno
01-15-2003, 11:56 PM
Im a Cinema 4d 7.3 user By the way!!
You guys, im in desperate need of your help!!
I am currently busy with a school project in 3d, where you can see a mirror that is cut out of a stone. The problem here is, i need the stone to fall of a table, but i have used a Nukei shader to represent the stone material, because it just didnt look good with a normal stone texture. When it falls down u see the material "glide" over the surface, like the stone mirror is actually falling through the texture, i.e. the material is 'moving". This sounds weird i know, and i hope u can still follow my story!
Is there anyway that i can convert somehow, the material that ive placed on my object, to a static texture?
Like when i first place the material on the mirrorstone, it looks just right, is there a way i can "unwrap" that material to make it into a normal texture?
I hope this didnt sound too dumb, but i really need ur help!
thnx in advance!!
You guys, im in desperate need of your help!!
I am currently busy with a school project in 3d, where you can see a mirror that is cut out of a stone. The problem here is, i need the stone to fall of a table, but i have used a Nukei shader to represent the stone material, because it just didnt look good with a normal stone texture. When it falls down u see the material "glide" over the surface, like the stone mirror is actually falling through the texture, i.e. the material is 'moving". This sounds weird i know, and i hope u can still follow my story!
Is there anyway that i can convert somehow, the material that ive placed on my object, to a static texture?
Like when i first place the material on the mirrorstone, it looks just right, is there a way i can "unwrap" that material to make it into a normal texture?
I hope this didnt sound too dumb, but i really need ur help!
thnx in advance!!
