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View Full Version : Material to Texture, can it be done?


xeno
01-15-2003, 11:56 PM
Im a Cinema 4d 7.3 user By the way!!

You guys, im in desperate need of your help!!
I am currently busy with a school project in 3d, where you can see a mirror that is cut out of a stone. The problem here is, i need the stone to fall of a table, but i have used a Nukei shader to represent the stone material, because it just didnt look good with a normal stone texture. When it falls down u see the material "glide" over the surface, like the stone mirror is actually falling through the texture, i.e. the material is 'moving". This sounds weird i know, and i hope u can still follow my story!

Is there anyway that i can convert somehow, the material that ive placed on my object, to a static texture?
Like when i first place the material on the mirrorstone, it looks just right, is there a way i can "unwrap" that material to make it into a normal texture?

I hope this didnt sound too dumb, but i really need ur help!

thnx in advance!!

leigh
01-16-2003, 12:01 AM
I think that perhaps this question would be better to ask in the C4D forum.... I will move it there ;)

Per-Anders
01-16-2003, 12:05 AM
easy way, add a stick texture tag to your object.

second way, make sure that the texture is set to object or texture rather than world co-ordiantes, and if it is then make sure that the texture is applied as a UV map..

xeno
01-16-2003, 12:33 AM
Thanx a lot~! Im gonna be trying this out, one question tho, where do i see that the texture is set to object rather then the world coordinates? sorry i have to ask but im not quite sure about this one!

but again really thanx a lot!!! :thumbsup: :beer:

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