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View Full Version : FXwars :SuperPowers! Ole Kristian H.H


H3ro
07-02-2006, 06:03 PM
Hi to all.

I am planing to do something with super strenght as I think that will be the easyest for me to do. Need to start something I can finish.

This is inspirated by things like "The Hulk" where a car hits the Man/monster and the car gets destroyed. Only the car will be CG, rest will be live fotage

Here is a qucik Pre-Viz, to show how it will look like.
Link (http://rapidsharing.com/download.php?id=8FB23000)

A WIP picture of the car:
http://img249.imageshack.us/img249/4619/car15cy.jpg

It almost the same car is I have, thought that will maybe be useful in someway maybe.

Any ideas and inputs would be nice.

A few questions:
-Will it be hard to track when I have a "normal" camera and not a super one (mine is a Canon MV750i)
- Should I use HDR lighting as I know nothing about rendering?

RobertoOrtiz
07-03-2006, 02:21 AM
Nice work so far.

My advice about the lighting is to keep os simple, because hdr rendering might take too long.

-R

rkrehe20
07-03-2006, 05:45 AM
looking good (i kinda wanted to do the same thing). and it doesnt matter what kind of camera you have, tracking is just matching the movement. and if your camera moves i can garauntee you that tracking the shot will be the most time consuming part of this project. I would advise you to do a locked shot and perhaps add a bit of wobble in post, or move the camera before the cg element comes into play and then lock it when you need to add the cg, so it will appear to be a moving shot, but in reality the moving part has no cg in it.

H3ro
07-03-2006, 10:35 PM
I will film all of it at the same time, but to make sure I will have something to show of I will do the CG in this order:
- The crash, [no tracking just animation and blendshapes.]
- The driving befor the crash, [tracking and animation]
- The throw, [animation]

I am also thinking of having a shot form the inside of the car. If I do that, what would be the best:
Film from the inside of a real car or just walk with the camera and add the car in CG? Or something else maybe?

At this stage I am also very open to new shots and camera angles or other ideas. I am also looking for some referense for the shot. There is one clip that remindes a lot of what I am trying to do in the "fantasic four" film, but I am hoping to find other references also.

Thanks for your time

rkrehe20
07-04-2006, 01:22 AM
why would you do a fake cg car interior if you have a real identical version of the car that you could film in. that will save you countless hours of work.

H3ro
07-04-2006, 10:41 AM
You are right, not really sure why I thought 3d would be better. Maybe my mind is playing tricks on my.

Anyway, I bought a tripod for my camera today, so I hope I can do the filming this weeked, but I guess I will be working insted :(

The car model is almost done, just smoothing and shading left do to.

One more camera question:
I Have one normal lens, and one that is a bit wider. Will the wide one cause a lot of problem with paralax or distorsion (not sure of the therm here)

Thanks

H3ro
07-05-2006, 11:43 PM
Hi again, kind of feels like I am talking with myself here:P

My car is almost done, but my rendering skills are very limited.
I am looking for someone to help me setup a few shaders and some lights. It will be a quite easy task I think, as I only need the car to be rendered. So, if you feel interested and would like to be a part of this and turn my one man team into a two man team, send me a PM.

Thanks

Velk
07-06-2006, 12:08 AM
H3ro, you might want to checkout the People Searching for Teams (http://forums.cgsociety.org/showthread.php?t=370802) page. There might be someone there with the skills you are looking for.

Good luck, I'm excited to see how this comes along.

RobertoOrtiz
07-06-2006, 03:11 AM
H3ro, you might want to checkout the People Searching for Teams (http://forums.cgsociety.org/showthread.php?t=370802) page. There might be someone there with the skills you are looking for.

Good luck, I'm excited to see how this comes along.
Agreed!
-R

H3ro
07-06-2006, 11:03 PM
I am now finished with the car model. The model is not perfect, but I think it will do for this challenge.

I also found someone to help me out with rendering

http://img392.imageshack.us/img392/853/car45hs.jpg

Let me know what you guys think:)

nemirc
07-07-2006, 06:20 PM
*subscribe

H3ro
07-09-2006, 08:15 AM
Hi, I am going to do the filming today.

I was told to make a HDRI foto of the scene also, and I really need some help. And I kind of need it fast, as I will start filming right after I have picked my brothers motor bike up from an other city ( :D )

My Camera (hp photosmart) has something called AE metering, what should the settings there be when I take HDRI fotos?
Is it the F number that I should change, or is it the shutter speed?

I have looked at some online tutorials, but could not figure that out, and I also dont have acces to my camera manual.

Thanks in advance if someone knows the answare

H3ro
07-10-2006, 01:09 PM
Well, now I am done with the filming. I will post it here shortly, just have to edit it togather.
I did also take some photos to use as a HDRI image, but for some reason I cant find them on my camera, so I have to re-take them.

Here is a picture of the location:
http://img54.imageshack.us/img54/3972/location0ts.jpg

And a image of my superb HDRI rig, when you dont have that much money, use what you have:)
http://img77.imageshack.us/img77/4278/hdrsetup0jn.jpg

Edit 1:
Here is one of the shots for the FXwar, this is the "main" shot, where ther car hits the man. Will this do? Or is there something I have done wrong and would I benefit from filming it again? different angel, different senter of veiw, zooming and so on. This is my first time doing something like this, so I really need some help.

The link (http://rapidsharing.com/download.php?id=97872181)

Edit 2:
Thanks a lot to my friend Torstein who is the actor here.

Bonedaddy
07-13-2006, 05:05 PM
Hey dude,

Couple comments:



The HDRI probe probably isn't going to be super important, given that the day you shot on is very overcast. Just a simple GI Joe-style dome light setup with slightly blue tinted lights would probably do you just as well. You could use your HDRI photos for reflection purposes -- or even futz with LDRI set photos to fake their HDRI-ness -- but using them for lighting is probably unnecessary.
For the car, I would definitely try using photogrammetry techniques to map pictures of a real car onto it. If you actually own that car, bring it on set and take multiple pictures of it from different angles, so it'll have the correct lighting. Then use something like bodypaint to layer the textures on, and layer on different passes for specular hits, shadows, reflections, etc.
Your initial previz was a little wonky in terms of its weight. It looks like you ditched the idea of the actor throwing the car, which is probably a good idea.
If at all possible, have something in the scene for the actor to react with -- preferably something the same color as the car, to get some color bleed on the actor. Maybe take a shopping cart and tie a cardboard box to the front of it. Do some passes with the cart and without, as a fallback.
Good luck, dude! I'm looking forward to seeing how it comes together!

RobertoOrtiz
07-13-2006, 05:53 PM
Thanks Jason!

-R

H3ro
07-13-2006, 06:52 PM
hi, thanks alot for the answare. Looks like most people here are just browsing, not taking the time to post.

The reason for me wanting to do the HDRI is that I was told to do so my the man who agreed to help me with the lighting. I have never done any rendering (not even a 3 point light setup) so I basicly have no idea about this one.

I dont think I relly understod what to do in point 2. Im am not that of an experiencd 3d artist (the FXwars might be abit over my head really). But the car I own is the 3 door edition, the model is a 5 door. My car does also have a really boring color, gray.

I know my pre-viz is bad, I am really bad at animating, and the pre-viz was made in a hurry. Never doen any pre-viz befor, so I did not know how good it had to be, mine is like a quick storyboard done by someone which cant draw. (like me)

I will try to do the throw, if I get time. I will do the "car hit person" shoot first.

Point 4 was interesting, I will look into that, thanks. It will give the actor some "reflections of the car", right? But how should I do it, more info would be great. I am also unsure of if this really will be visible?

I will try to film it all again sometime this week, as next week is holiday:) going to travel to the sea with somefriends and steal my grandparents cabin there. So not much 3d the next week for me.

When I did the filming I did not take any mesurments or anything like that ( the gnomon DVD, which I watched later, said that I really had to to do that to get it right) so back to filming

Thanks again Bonedaddy

Edit:
I would really like to get some feedback on stuff like camera angles and the usfullness of the clip I posted. Should camera be closer to actor, more away, actor less in senter and so on.

RobertoOrtiz
07-15-2006, 04:10 PM
This is an FYI for all teams:

ROBERTO'S BULLHORN: DATELINE FOR ALL RAW FILMED FOOTAGE TUESDAY JULY 26th (http://forums.cgsociety.org/showthread.php?t=381697)

-R

H3ro
07-16-2006, 09:16 PM
Now I am done with all the filming:)
Here is the final fotage that I will be using:
Link to fotage (http://rapidsharing.com/download.php?id=A7287AC3)

Here are some pictures, one of my info drawing, and one of my HDRI ball, which turned out to be useless, but luckily I also took a panorama picture.
http://img315.imageshack.us/img315/4215/survyinfosmallmm8.jpg
http://img211.imageshack.us/img211/7467/hdriprobesmalldp9.jpg

Should I post the Fotage somewhere else also? Not sure...

Velk
07-17-2006, 02:36 AM
Looking good H3ro, and way ahead of schedule too!

My guess is you'll need it to track those shots though, good luck with that!

H3ro
07-17-2006, 05:59 AM
Only One and and a half shoot needs tracking. I am going to do some of the shoots without tracking first, but I thought it would be a good idea to film something which needed tracking also. The main goal of this challenge for me is learning, so I will try to do a bit of everything

H3ro
07-24-2006, 11:17 AM
I Found myself a new problem.

When I am trying to set up the scene in maya I need the film aperture for the camera (or thats at leat what the gnomon tutorial says) but I cant find it. Any hints or experience with this?

this is the best camera info page I have found for my camera:
Camera Info - Canon MV750i (http://audiovisual.kelkoo.co.uk/b/a/ps_9163488/123501.html)

eodmpink
07-29-2006, 06:37 PM
Some camera trackers can automaticly figure out the aperture all by their lonesomes.

H3ro
07-29-2006, 06:51 PM
Yeah, but my shoot are on a tripod with no movement at all, so there are no paralax for the matchmovver solver to look for, so it will not work, or so I have been told.

But after calling Canon and having some friends help me out with some math (Man, I whish I could do the higher class math at my school, but im not that bright:P ) and a bit of testing I found something that worked OK

RobertoOrtiz
08-09-2006, 12:43 PM
Any updates?
I am really looking forward to seeign what you guys are cooking up.
-R

RobertoOrtiz
08-15-2006, 09:36 PM
Just an FYI:
FXWARS 911 Call: Post here if you are SEEKING/ OFFERING LAST MINUTE help! (http://forums.cgsociety.org/showthread.php?t=393438)

-R

H3ro
08-16-2006, 02:01 PM
Whoho, I am back from the dead, or at least back.

Working on the animation, but my as my animation skills are kind of non existing I used a rigid body simulation as a base and modefyed it a bit.

Let me know what you think.

Link (http://www.yousendit.com/transfer.php?action=download&ufid=BD90FAE85C1DC5E8)

CapitanRed
08-18-2006, 02:48 PM
you're doin that in maya, right?

I'don't know how it is in maya, because i use max, but i wouldn't suggest using riggid bodies for that. i would recomend animating it by hand. and using a freeformdeform mod( if this exists in maya) so you have better car demolition and more controle.
i like your idea, and would like to help if i may:)

If you really want to use riggid body, than you have to give the car more mass because the second bounce of the car is to high and to slow. this looks unnatural..
the wheel in your animation is jumping before the car hits...why??
as i see, the wheel is separately animated, right?
Perhaps, you should link the wheel in position to the car,till shortly before the collision, and then link it to world(this is how it works in max)so, it has no more motion influence exept the velocity from the last frame. and then let the riggid calculation begin from the last frame in which the wheel is linked.let it also collide with the car, so it does not jump trough it.

lokking forward to your next post:)

H3ro
08-18-2006, 07:24 PM
Thanks for the comment

It is not all rigid bodys, but I used it as a base. The wheel and the second jump, as well as all deformation is handkey, the problem is that I am not much of an animator.

I will try to improve it. Also working on adding smoke to the front of the car as it stops. You know, the kind of stuff that commes from a destroyed car, not sure if it smart/going to look good, we will see I guess

eodmpink
08-19-2006, 12:22 AM
the problem is that I am not much of an animator.

You could always try the cloth>rigid bodies switch if you don't want to key the deforms.

RobertoOrtiz
08-25-2006, 05:10 PM
This is an FYI to ALL teams.

ROBERTO'S BULLHORN: SUPERPOWERS DATELINE Three Weeks to go! (http://forums.cgsociety.org/showthread.php?t=396216)

Also I Just wanted to check how you all are doing, and i there are any issues or questions please post on the thread i just posted.
-R

RobertoOrtiz
09-01-2006, 12:53 PM
ROBERTO'S BULLHORN: SUPERPOWERS DATELINE Two Weeks to go! (http://forums.cgsociety.org/showthread.php?t=399784) Just an FYI

-R

H3ro
09-11-2006, 07:35 PM
Not much time left now, so I guess I better show that I am alive.

I am finished with everything except composition, which I am not really good at, and would really like some imputs.

http://img353.imageshack.us/img353/8058/bildeiz9.jpg

Here are a screen from nuke:

http://img245.imageshack.us/img245/917/nukeyr5.jpg

Hope for ideas to improve it some more pefore deadline.

H3ro
09-13-2006, 05:28 AM
Well, here is my almost finished clip. Not sure if I will have more time to work on it before the deadline, so herer it is.

I was originaly planning to do more shots, so the one I ended up doing was suposted to not be that long, but to be cliped right after the car hits. So, there dude walking kind of stops, as therer are no more frames of live fotage. I will try to fix that a bit, by holding some frames.

A great thanks goes to mohd which helped me out with rendering. He set up all the passes for me, so I was only left to press the render button. Thanks man.

Software used on this one is:
- Maya 7
- Nuke
- VideoMach 2.7.2

I am glad for all the experience I gained from this one, I got to do everything expect rendering. I got to try to film, edit, take reference pioctures, hdri pictures, editing, 3d, 2d and so one. I did a lot of mistaks and so on, but than I know that for the next time.

There are still some things which should have been done in nuke, but not sure how to do it, I should for sure atleast have soften the edges of the car, to try to remove the black edge around it.

Here is a screen from nuke:
http://img180.imageshack.us/img180/423/nuke2dp0.jpg

Here is a sample frame:
http://img180.imageshack.us/img180/323/bilde4bj9.jpg

Here you can download the "final" clip. Please leave a comment, as I am eger to see what you guys think.
The Link! (http://www.yousendit.com/transfer.php?action=download&ufid=0220D0E660615D82)

Thanks for all inputs and all so far, looking forwards to the next challenge:)

EDIT: A big thanks goes also to some of my friends:
Ken Robin - The star
Torstein - The star the first time I tryed to film
Jesper - Helped me out with some editing

Velk
09-13-2006, 03:37 PM
H3ro that is really funny and very cool. Two minor things bothered me; the car bounces like it is very light, and the actor almost acts scared like he doesn't know he's going to be fine.
Overall good job!

H3ro
09-13-2006, 08:05 PM
Velk: Thanks for the comment. Nice to get some feedback. I agree with out, the car looks a bit light. I was having a hard time trying to make it look real. The reason he looks scared is because I asked him to look that way. It was supposed lo look like he did not know he had the super powers, but it does not show that well.

Velk
09-13-2006, 08:40 PM
Ah, that makes sense. I like the concept, finding out you have superpower under duress. Maybe if it was a little longer, where he stood there frozen for several seconds, then checked himself over for damage as the car is smoking...

Great job again.

RobertoOrtiz
09-16-2006, 04:26 AM
FXWARS: Superpowers: VOTE! (http://forums.cgsociety.org/showthread.php?t=405653) _R

SoLiTuDe
09-19-2006, 05:02 AM
your yousendit link for the final has gone overlimit, I can mirror it for you so you have a fair chance :) -- pm me if you wanna take me up on the offer

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