Bucket
07-02-2006, 10:46 AM
In xsi it seems you can have overlapping edges that share the same 2 vertices to create the edge. What if you don't want this?
For example.. Make a cube and grid. merge the cube and grid. then try welding edges and then smoothing the object. You get a hole where overlapping edges occur.
In maya you can't have overlapping edges that share the same 2 vertices trying to create it results in a unified edge. (at least it seems that way)
nonmanifold geometry?
For example.. Make a cube and grid. merge the cube and grid. then try welding edges and then smoothing the object. You get a hole where overlapping edges occur.
In maya you can't have overlapping edges that share the same 2 vertices trying to create it results in a unified edge. (at least it seems that way)
nonmanifold geometry?
