Jabo
01-15-2003, 07:46 PM
Hi. I was wondering if there is a method to let a wireframe render (may it be a "force wireframe" in the render options or a wire material) not draw the backfaces of my object. Well, it's a little more complicated, as the renderer (default scanline MAX5) DOES ignore the backfaces, but not the "solid" mass of the object to block the behind faces. Here's a pic:
The Object:
http://www.drain5.com/pics/3drenders/weltkugelprob01.jpg
The Wireframe:
http://www.drain5.com/pics/3drenders/weltkugelprob02.jpg
As you can see in fig02, the back-beveled edges of the sphere are drawn, logically, because the faces' normals actually face the camera direction. But the renderer doesn't seem to get the mass of the sphere to block the rendering of those facing-normals. I don't see a way out of this, I tried several rendering options, and materials aswell, it just doesn't work! Can you help me?
- Jabo
The Object:
http://www.drain5.com/pics/3drenders/weltkugelprob01.jpg
The Wireframe:
http://www.drain5.com/pics/3drenders/weltkugelprob02.jpg
As you can see in fig02, the back-beveled edges of the sphere are drawn, logically, because the faces' normals actually face the camera direction. But the renderer doesn't seem to get the mass of the sphere to block the rendering of those facing-normals. I don't see a way out of this, I tried several rendering options, and materials aswell, it just doesn't work! Can you help me?
- Jabo
