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View Full Version : rig your cars more.. losers :)


yenvalmar
07-01-2006, 04:20 AM
this is the continuation of my super popular thread, come on losers detail your cars more. (http://forums.cgsociety.org/showthread.php?t=368990&goto=nextoldest)



first a couple movies showing the suspension and body rig rig. fully automated suspension, the antenna uses dynamics, all the panels have animation controlls.
http://www.yenvalmar.com/kustom/truck/images/ford_rigtest2.avi

the interior is also fully detailed and rigged for animation


http://www.yenvalmar.com/kustom/truck/images/intrig.avi

so that was technically cool but you are saying why bother, so now for the fun stuff.. little trucks doing skateboard tricks in the back of a big truck (stand-in meshes currently)

http://www.yenvalmar.com/kustom/truck/images/testframe.jpg

http://www.yenvalmar.com/kustom/truck/images/amimloopTest.avi

right click save as or it wont play !!

next is the toon rigging for the skater trucks, heres some tests frame and realtime preview

http://www.yenvalmar.com/kustom/truck/images/toon1.jpg

http://www.yenvalmar.com/kustom/truck/images/toonrigv7.avi

the car has full engine and interior, check out the other thread for more shots o the untoonified mesh.

i came up with a pretty slick rig but i'm too tired to explain it right now. the toon deforms are a layer thats completely separate of the basic rig with the suspension, so it can be toony or not with an attribute, is the functionality.

yenvalmar
07-03-2006, 05:15 AM
latest progress, just cleaned up a bunch of stuff and added some "facial" rigging.

http://www.yenvalmar.com/kustom/truck/images/toonrigv9.avi

yenvalmar
07-04-2006, 07:04 AM
http://www.yenvalmar.com/kustom/truck/images/toon3.jpg

heres a frame of the animation latest version with the face rig. also improved the road surface (imo) and tweaked the IBL to have a less blue light..

FlaminGlow
07-04-2006, 06:28 PM
to be honest with you the whole model and rig are just awsome and no more, i realy respect good work, come on show more with rendered frames it will be just great.:thumbsup:

yenvalmar
07-05-2006, 02:45 AM
i put a camera move in because i want the shot for my reel to not just be a repeating loop, and i'm rendering out that test of the truck bouncing on my workstation as i type this.. its a pretty slow render, about 45 mins a frame with the motion blur at video res..

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