View Full Version : Sketchbook Thread of Woods Word
07-01-2006, 03:47 AM
Finally, taking the time to start an anatomy/ sketchbook thread, since I think I'm working throught the stagefright I first felt. The "I'm putting my stuff next to his/her's?!?!? But mine looks like I drew it with my feet compared to their's!" Anyways, what's the sense in being part of a community I'm afraid to contribute to. None. So to the end of hopefully having my artwork ripped apart the good way, I should be posting my first images here within the week. Thank you to any of the talented artists who critique me.
I am in your debt. Until my first image post.... later folks.
07-01-2006, 08:08 PM
Welcome aboard! :) Looking forward to seeing your work. What is your art training and background? :)
07-02-2006, 04:23 PM
Alright, putting my right foot forward. Literally. I apologize for the poor quality of the pictures, I had to take photos of my sketchbook since I haven't bought a scanner yet.
And here's my pretty left foot
And here's an itty bitty sketch to demonstrate the distribution of weight on flexed feet
07-02-2006, 04:45 PM
Thanks for the welcome. My artistic background is mostly self taught through most of my youth, using "How to draw" books as best as possible, as well as trying to draw from the world around me. I did pretty well in high school art classes, but was also heavily into computers, so I figured I've give computer animation a shot. That landed me at Alfred State Collere, a quaint little tech school after graduation. There I learned alot about Maya and a little more about photoshop, but there was almost no focus on traditional art. I must've only took 3 classes that were supposed to teach me everything I had to know about EVERY type of art i'd encounter in the CG world... foundations of drawing, 3d design (sculpting), and a very poor excuse for figure drawing (we never had a model). Luckily there was a private art school across the street, so I started sneaking into a few of their open figure drawing classes. I ended up getting disenfranchised with the entire scenario and ended my fourth semester two classes shy of graduating with a Computer Art and Design degree, and now I'm trying to wing it from here. But yeah, so that's my artistic life story for you... Here are a couple hand studies I did recently, too.Like I said, thanks for the welcome, I hope to hear more from you.
07-02-2006, 05:05 PM
Oh, and these are all pencil sketches too. Gotta get my Wacom out. Laters.
07-03-2006, 04:23 PM
Nice to hear about your background, that helps. :) I would really encourage you to take part in the current Workshop:
Anatomy Lesson Series: Body Part 1 - The Head (http://forums.cgsociety.org/showthread.php?t=375031&page=1&pp=15)
Don't miss this opportunity, there is a lot of inspiring work going on, and working together in a group really pushes you to do your best. :)
07-11-2006, 11:55 PM
RebeccaK- thanks for the suggestion, I'm trying to get something done for the workshop, here's a piece I did a whil ago on my Wacom a while back... it's unfinished, but I'll get to that some time.
07-13-2006, 06:00 AM
It's important when painting to have good reference ~ I think the photo you're using as ref is a bit washed out / has too much flash. :) You really want reference that shows strong areas of light and shadow, vs. the direct / overbright light that photos taken with a flash exhibit. Is it possible to use / take a stronger reference photo? Alternately you can play with the levels / hue / saturation of the image in Photoshop to try to get a stronger read. One of the main mistakes people tend to make when painting is to paint overlight skin tones. Try to start with midtones, and work up and down in value from there. You really only want to have strong highlights in very small, selective areas.
Hope this helps. :)
07-13-2006, 06:00 AM
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