PDA

View Full Version : Skin Wrap in XSI ?


Adriano-Zanetti
06-30-2006, 01:22 PM
Guys, for those who are familiar with 3ds Max, I'm trying to find the equivalent operator in XSI of what would be the "skinwrap modifier" in Max. Basicly it's a deformer that attaches a mesh to an other one using a vertex to vertex deformation. the idea here is of course to drive a high rez mesh using a low rez mesh (easier to enveloppe).

Thanks for helping.

Cheers,

Adriano

tuna
06-30-2006, 01:48 PM
Cage deformer is probably what you're looking for.

tredeger
06-30-2006, 08:23 PM
could you shrinkwrap deform the low rez mesh to the high, envelop the low then GATOR the weights over to the high?

Gwot
06-30-2006, 09:52 PM
GATOR can do this in Ess and Adv.

Adriano-Zanetti
07-03-2006, 12:59 PM
thanks guys, indeed the cage deformer was what I was looking for!

Cheers,

Adriano

CGTalk Moderation
07-03-2006, 12:59 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.