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squidinc
01-15-2003, 03:09 PM
modelling exercise, might build a body for this one
all texturing done with the late, great bhodinut shaders
http://www.m1k3.com/gallery/79.jpg

medula
01-15-2003, 03:13 PM
Creepy in a great way! Love it!

How about some blow holes for a nose or something? He/she/it needs another orifice or sphincter?

Those eyes kick butt!

More more more! :bounce:

pingo
01-15-2003, 03:40 PM
oh, and apart from doing an exelent job on the model, you just slapped a texture on it???:p It looks VERY real! Exelent job.

pixelassassin
01-15-2003, 06:06 PM
thats awesome man. the texturing is great.

dandavis
01-15-2003, 08:24 PM
Cool, as always, man, how did you get to be so good at using SLA? Lots of practice, I'm sure.

Beechdbum
01-18-2003, 01:57 AM
could you post a wireframe, gret texuring job by the way

Caravaggio
01-18-2003, 02:58 AM
:applause: <--- the reason this was made.

I know a wireframe is the default question but I'm more interested in the texture here. Exactly what sla are we using? It looks like there's a bump with the specular, and nukei for the eyes, but I can't guess much else...

HDRI right?

squidinc
01-18-2003, 10:33 AM
thanks for the feedback :thumbsup:

the texture was made using a fusion of displaced veroni and luka in the colour and bump channels and dirtynuts in the diffuse channel, the lighting is pretty simple, no hdri just 3 lights and rendered without radiosity :)

Erik Heyninck
01-18-2003, 12:18 PM
Really good work. The texture is indeed outstanding, but the logical idea behind the form of the head is also very good. Congrats. And thanks for posting the mesh and the info on the SLA.

T0MMY
01-19-2003, 07:00 AM
Cant say nothing that hasnt already been said :annoyed:
Love ya work on your gallery though

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