JuddWack
06-29-2006, 05:58 PM
I'm still working on finishing up last months unofficial challenge. I've gotten to the reflection map stage and I'm not so sure if I'm applying it correctly.
TwinsinDude says "Go to your material attribute editor and scroll down to reflection color. Click the map button (the checkered one on the right) and scroll down to environmental textures."
I see no checkered map button or anyting about environmental textures so I just decided to put it in reflection maps bitmap texture space. Max's help file mentions 3 types of reflection maps:
basic reflection map
automatic reflection map
flat-mirror reflection map
I came across none of these which leads me to believe I have the texture in the wrong space.
So I have a few questions. Did I apply the map correctly? If so, my map is ignoring the opacity channel. Can I fix this?
What is better to use, a speherical map or a cubic map.
Does my map have to be the same size as my other texture sheets?
Do you have comments on the chrome? reflection map is applied to the whole model now, I will fix that later. The parts that shouldn't be reflective are the tire, seat, and wire. I'm just trying to get my chrome levels set cause I'm really psyched to see this baby finally. I don't think they look very good.
Here's an image
http://img193.imageshack.us/img193/4289/reflection9sp.jpg
Thanks
TwinsinDude says "Go to your material attribute editor and scroll down to reflection color. Click the map button (the checkered one on the right) and scroll down to environmental textures."
I see no checkered map button or anyting about environmental textures so I just decided to put it in reflection maps bitmap texture space. Max's help file mentions 3 types of reflection maps:
basic reflection map
automatic reflection map
flat-mirror reflection map
I came across none of these which leads me to believe I have the texture in the wrong space.
So I have a few questions. Did I apply the map correctly? If so, my map is ignoring the opacity channel. Can I fix this?
What is better to use, a speherical map or a cubic map.
Does my map have to be the same size as my other texture sheets?
Do you have comments on the chrome? reflection map is applied to the whole model now, I will fix that later. The parts that shouldn't be reflective are the tire, seat, and wire. I'm just trying to get my chrome levels set cause I'm really psyched to see this baby finally. I don't think they look very good.
Here's an image
http://img193.imageshack.us/img193/4289/reflection9sp.jpg
Thanks
