mayakindaguy
06-29-2006, 01:22 AM
Is there anyway to reset the default position of where the influence object was skinned?
Example: I have a joint skinned to a plane at 0 for translate X, and I've set up skinning per vertice etc. Then I find, oh wait; things actually deform better when the joint is skinned or set as an influence at 5 for translate X.
So is there a way for me to reset that default influence position? Or what would be the best way to go about this?
Example: I have a joint skinned to a plane at 0 for translate X, and I've set up skinning per vertice etc. Then I find, oh wait; things actually deform better when the joint is skinned or set as an influence at 5 for translate X.
So is there a way for me to reset that default influence position? Or what would be the best way to go about this?
