Tak Tak
06-28-2006, 06:47 PM
Hi,
I'm now trying to find good way to create IK/FK_Spine system which is nice and easy to animate. Here is my first test of my IK/FK_Spine system. There is simple 3 skeleton chain for FK(green) and Isner spine for IK(red) Yellow cubes are for enveloping only. Between green and red there is simple IK/FK blend with pose/position constraint.
Biggest problem with this is when you bend FK chain to tight angle, Isner spine woun't bend as much as it should(because of it's structure). Another problem is missing of stretch and squash system.
I just wonder if you have some nicer way to create IK/FK_Spine. If you do, please join to this discussion and share your way to solve problem. I'm using XSI, but I want it to be software free discussion so...
Download TEST 1(TechSmith Codec) (http://www.kolumbus.fi/d_loosers/3d/TEMP/IKFK_Spine_TEST.avi)
Thanks
I'm now trying to find good way to create IK/FK_Spine system which is nice and easy to animate. Here is my first test of my IK/FK_Spine system. There is simple 3 skeleton chain for FK(green) and Isner spine for IK(red) Yellow cubes are for enveloping only. Between green and red there is simple IK/FK blend with pose/position constraint.
Biggest problem with this is when you bend FK chain to tight angle, Isner spine woun't bend as much as it should(because of it's structure). Another problem is missing of stretch and squash system.
I just wonder if you have some nicer way to create IK/FK_Spine. If you do, please join to this discussion and share your way to solve problem. I'm using XSI, but I want it to be software free discussion so...
Download TEST 1(TechSmith Codec) (http://www.kolumbus.fi/d_loosers/3d/TEMP/IKFK_Spine_TEST.avi)
Thanks
