View Full Version : Sketchbook Thread of Agostinuke
06-28-2006, 02:26 PM
Hi all :D
I would like to participate in the "Anatomy Lesson Series: Body Part 1 - The Head", so I'm setting up my own anatomy thread, and will start now by submitting my first "head" wip, the Caravaggio's "Medusa" (n. 031 (http://anatomy.cgnetworks.com/00_Anatomy%20Lesson%20Series/Web%20Gallery%20of%20Art%20Images/031.jpg))...
and the last one (I'll get rid of the snakes for a while. I hate them so I'll go forward with the other heads and maybe I'll come back later on it).
See you later with another head :)
06-28-2006, 02:36 PM
Welcome aboard! Fantastic work on this, it's great to see your fast progress! :thumbsup: Very much looking forward to following your thread. :)
06-28-2006, 05:32 PM
Another one, 045 (http://anatomy.cgnetworks.com/00_Anatomy%20Lesson%20Series/Web%20Gallery%20of%20Art%20Images/045.jpg): CRAYER, Head Study of a Young Moor.
This one was harder to me than Caravaggio's...Thank you Rebeccak for this opportunity. It's been a while since I wanted to participate in your painting sessions to learn and grow... /bow for the great job you are doing here.
Cya on the next :D
06-28-2006, 06:18 PM
You're progressing so quickly, that's great to see! :thumbsup: Once you have 5, please be sure to post to the main thread so everyone can see the results of your hard work! :)
06-29-2006, 01:40 PM
n. 70 (http://anatomy.cgnetworks.com/00_Anatomy%20Lesson%20Series/Web%20Gallery%20of%20Art%20Images/070.jpg) Gentileschi, David.
After this first phase (which is the most difficult to me), where I blocked out the shapes, usually I stop and start watching at the original for several minutes, comparing it with my sketch, and taking mental notes of all the issues. I try to understand the "flow" of the original, seeking the parts where the artist focused more. Then I retouch the general shapes and, after that, I zoom in and refine where my "mental notes" say I have to :P
Ok. The last one. Can't do more than this for now.
06-29-2006, 03:38 PM
Your third piece is starting to look gorgeous! Great to see your work. :)
06-30-2006, 01:00 PM
Thank you Rebecca.
n.94 (http://anatomy.cgnetworks.com/00_Anatomy%20Lesson%20Series/Web%20Gallery%20of%20Art%20Images/094.jpg) Giovanni Bellini, portrait of the doge Loredan.
This one is hard as hell imo. I hope that my co-citizen Bellini will help me a little from Heavens (but probably he's got something better to do than wasting time with crappy noobs like me) :P :P
06-30-2006, 04:24 PM
Lol, even Bellini had to start somewhere ~ and you're off to a great start! :) Really nice use of tones, I think perhaps using a slightly harder brush in some areas might help a little. I've taken to using 100% opacity and flow, and a mix of soft and hard brushes. It's a learning process for us all, I'm afraid. :)
06-30-2006, 05:28 PM
n. 98 (http://anatomy.cgnetworks.com/00_Anatomy%20Lesson%20Series/Web%20Gallery%20of%20Art%20Images/098.jpg), Botticelli, young woman
Another difficult one to me. Nuances are so subtle. It's really hard to imitate him (like Bellini). Caravaggio, with his chiaroscuro, was easier imo. And this time I had to use a grid to get the shape right. I always try to draw without grids, but in this case if I messed up the contours, I wouldn't have any chance to fix that while painting.
Yeah Rebecca, I see what you mean. I usually switch hardness, opacity and flow really a lot while I'm working (every 30 seconds?)...tjhe problem is that there is something I have to change on the way I put down colors...don't know exactly what, btw I'll remember your kind advice.
Here the wip. I'll get rid of the hairs, please bear with me. This took way too much (more than 3 hours), I don't have time and...if I work longer on an exercise I got bored (!)...have to move on the next...
I know...the neck is ugly..time's up :P
cya on the next
06-30-2006, 05:54 PM
I'm really impressed by your heads. They look almost exactly like the originals.
06-30-2006, 06:00 PM
Nr. 70 is really great, he looks like alive.
07-01-2006, 08:18 PM
Thank you Sabine and Nathan...
n.14 (http://anatomy.cgnetworks.com/00_Anatomy%20Lesson%20Series/Web%20Gallery%20of%20Art%20Images/014.jpg), Botticelli, Young Man
07-01-2006, 09:55 PM
So you use a lot of blending to create the intermediate colors?
Btw I checked out your website. Whoever Ray Ceasar is, he has one of the most impressive 3d styles I have ever seen. Kind of like a renaissance like painter combined with a toony style. And it seems like it may be 3d made. Its hard to tell. I think if he posted any of his works here they would be plugged and given a CGtalk choice award. Is your work there too?
07-02-2006, 07:50 AM
Hi Nathan. Well, I'm not using any blend tool, only a a couple of simple brushes, and I change hardness, opacity and flow almost for every brush stroke. Still I have an hard time in doing these exercises..I hope things will run easier at the end...I'm still a noob lol
concerning my website, it's a miniportal I made more than one year ago just for fun..the idea was that my website could be build as a little community for artists to exchange wips (and help me to learn directly at my web-home eh eh eh) ...I left it a little behind (but it's full of features, I added a lot of tools...)..and users have an integrated gallery like here in Cgtalk...actually it is good that there are not that many users since I really wouldn't have time to moderate it..
Ray Caesar is a great artist...yeah he works with Maya...all his works are made in 3d and textures are really cool..sometimes he uses photoshopped photographs of his own human tissues and organs to achieve those cool kind of surfaces..I know that he show his pieces at exhibitions all around America, New York galleries and so on...he's pretty famous in certain places...
07-02-2006, 02:09 PM
n.10 (http://anatomy.cgnetworks.com/00_Anatomy%20Lesson%20Series/Web%20Gallery%20of%20Art%20Images/010.jpg), Bernini, David
07-02-2006, 04:30 PM
Really enjoying the lovely tonal work in your pieces and the sensitivity to the drawing. :) Definitely looking forward to more of your work, and I hope too that it all becomes easier (I think it does). :)
07-03-2006, 07:59 PM
n. 46 (http://anatomy.cgnetworks.com/00_Anatomy%20Lesson%20Series/Web%20Gallery%20of%20Art%20Images/046.jpg) David, Chateaubriand
This was an experiment. Today I didn't have much time, but wanted to try something different from my previous "heads":
07-04-2006, 09:19 AM
If you don't get 50 heads done, it's ok :) ~ slow down with these last two a bit and get the most out of each one that you can.
07-05-2006, 02:04 PM
Ok Rebecca :D
But, in any case, I'm trying to keep the work below the 3 hours (the last one was less than one hour, but I wanted to try something different), and for 2 reasons: one, over 3 hours I'm getting bored :P, two, I have to give me a rule since I'm studying many other things...I'm trying to transform an hobby into something more professional...I don't know what I'm going to get, but what I know is that I'm working hard... :)
the following was a little bit easier, it took me around 1 hour and half,
n. 96 (http://anatomy.cgnetworks.com/00_Anatomy%20Lesson%20Series/Web%20Gallery%20of%20Art%20Images/096.jpg) Benoist, woman
07-06-2006, 08:34 AM
Ah, I definitely see that you're working hard, and you're absolutely right, rendering is not the goal here. :)
In this last piece, the skintones are beautiful! :) Looking forward to seeing more.
07-08-2006, 02:42 PM
n. 15 (http://anatomy.cgnetworks.com/00_Anatomy%20Lesson%20Series/Web%20Gallery%20of%20Art%20Images/015.jpg) Botticelli, young man
07-08-2006, 05:35 PM
You seem to really have a knack for capturing the mood / essence of the person portrayed. Really like the drawing and the basic skintones you've selected here. :)
07-09-2006, 10:29 AM
Thank you Rebecca. I'm just copying :P :P
n.91 (http://anatomy.cgnetworks.com/00_Anatomy%20Lesson%20Series/Web%20Gallery%20of%20Art%20Images/091.jpg), Andrea del Sarto, self-portrait
I forgot to save a second snapshot, here the last btw:
07-11-2006, 11:30 AM
n.30 (http://anatomy.cgnetworks.com/00_Anatomy%20Lesson%20Series/Web%20Gallery%20of%20Art%20Images/030.jpg) Caravaggio, Madonna Palafrenieri
07-12-2006, 12:43 PM
n.37, Caravaggio, Christ
07-13-2006, 03:29 PM
#44 (http://anatomy.cgnetworks.com/00_Anatomy%20Lesson%20Series/Web%20Gallery%20of%20Art%20Images/044.jpg), Costa, Bentivoglio
07-14-2006, 08:31 AM
n.49 (http://anatomy.cgnetworks.com/00_Anatomy%20Lesson%20Series/Web%20Gallery%20of%20Art%20Images/049.jpg), Dolci, Salomé
I think you have a very interesting way of subtly adding the right values and hues after you laid down the initial block in...
07-17-2006, 12:46 PM
Thanks for the nice comment Mu
#42 (http://anatomy.cgnetworks.com/00_Anatomy%20Lesson%20Series/Web%20Gallery%20of%20Art%20Images/042.jpg) Caravaggio, Fortune Teller
here the usual snapshots, 1) laying down the basic elements
2) Fighting with tones
3) Fighting more and declaring this exercise finished. Caravaggio KO Agostinuke at the 3th round.
07-17-2006, 05:38 PM
Lovely work on this last piece, you're very good at capturing subtleties in the gaze and warm skin tones. Also quite cool to see the progress shots. :)
07-23-2006, 01:02 PM
head 101, Raffaello, Portrait of Angelo Doni
I've found another photo of this, maybe colours here are a little bit more saturated and close to the original:
07-25-2006, 06:08 AM
I thought I had replied here, but I guess I had not...I really like the way you capture the tones of the face, there's a feeling that makes the portrait is much more alive. :) Looking forward to your next update. :)
06-23-2007, 08:12 PM
wow almost one year later! Looking forward to participate in something here again... Ciao Rebecca.
07-16-2007, 06:19 PM
as per subject...more coming...I'm gonna give them a try
07-16-2007, 11:48 PM
07-17-2007, 05:53 AM
Goodness, has it been a year? Welcome back! :)
I smell something Burne-ing here :D
Great thread, good that you decided to keep it alive
looking forward to see what you've been up to the last year :)
07-20-2007, 10:51 AM
A real pleasure going through your thread ...Great painting studies ..:thumbsup:
Nice to see those Burne Hogarth studies as well...hope you are also reading what he is teaching, absorbing his words, and not just copying his images. What he has to say in his lessons, will really be of more importance to you when you go about creating figures from your own imagination,
from living models, or photo's ..:)
KEEP UP THE GREAT WORK,...REALLY LOOKING FORWARD TO SEEING MORE..:thumbsup:
07-22-2007, 10:30 AM
Thks Rebecca, Johan and Glenn
Yeah I'm reading his writings... :) and many others' too
I hope this turns out in something good.-
01-17-2008, 11:08 AM
Yesterday I downloaded the trial of a famous sculpting program and started to see if I could make something out of it. Actually a couple of years ago I studied the previous version a little so I already got my hands on the interface, but I didn't have the possibility to use it further. Yesterday I created a simple ball and started pulling and pushing until something came out. My girlfriend said "hey! lol" and some more comments that encouraged me to try it a little bit more.
Ok. I'm posting here my little experiment. The last image is the crappy result of a try on projecton master; clearly UVs are completely messed up. Probably because I started with a ball and not with a zsphere..Don't know Ill check this later. Before I want to experiment on sculpting a little more. Anyway I liked the last img and put it on my desktop background :P :P
01-17-2008, 05:54 PM
HI ....Agostino ...:)
HEY ...GREAT to see you trying out that Z BRUSH program...I think your going to do great with expressions :thumbsup: ..I like the one that you just captured..:)
REALLY LOOKING FORWARD TO SEEING MORE...:thumbsup: :)
01-18-2008, 05:30 PM
Glenn. Last week I was browsing your sketchbook and I was so inspired that I decided to download and try the program. And now you placed a comment here. Lol. Thank u.:)
Putting here what I've done today. Don't feel to go further with this. I'll start another one now. I have a wish list of stuffs to experiment with this prog..like materials, textures, skin, eyes...but I think I'll stick with pure modelling for a while. I'm jobless at the moment so I have a lot of free time to spend with the z-pennello...
01-21-2008, 05:55 PM
Work done on last couple of days. Yesterday I've spent the whole day trying to make an eye and understand how transparency works in the program. I really would like to experiment more with materials and lights but as I said I'll stick to modeling for a while.
The following needs certainly more and more work but I'm tired and I want to move on to some other subject...
01-25-2008, 08:29 PM
So I looked to an old history book and found a photo of this "Efebo di Anticitera" (young of Anticitera) a bronze statue found on the bottom of the sea in Greece. Wanted to copy it...still working on it.. it's hard with that relaxed pose and proportions. it's incredible how simple it seems but how difficult it is. Well, I started to work and found something else..don't know what it is but it's colored..the right end of the guy will send a salute to someone instead of picking a fruit and the left end, relaxed, is going to carry the cape.
It's a w.i.p. still.. I will post tomorrow again.
P.S. I started this with a simple ball.
01-27-2008, 02:13 PM
Posting last pics..I'm starting some other studies.
01-27-2008, 02:17 PM
Hi Agostinuke - great to see you dabbling in Zbrush:) From looking at your models I can instantly tell that you're trying to work in the high subdivision levels too fast... be sure to put as much detail into the model with only 2/3 levels first and then keep refining it as you subdivide further... it's nearly impossible not to get lumps and bumps and weird shapes while working only at high res! Switching between low res and highres constantly is the best way to achieving best results :)
Looking forward to more from ya, keep it up:thumbsup:
02-02-2008, 07:44 PM
Thank you Intervain, Magdalena, it's an honor for me..you and your work are really teh best!!!:bounce:
No I don't work at the highest level, I use them only to smooth or for details, I usually work at the lowest and switch between them, well, I did exactly as you say on the first studies above :D but then I learned :shrug:, yes probably I should work more at the lowest levels before even think to divide even more so I'm taking your advice like gold :love:and I'll work on the next study on the first subdivisions until I will be completely bored to death...I really hope to learn fast because I love sculpture. Ok next study is one of the 2 bronzi di riace. I like to call them stronzi di riace, :P I hope nobody is reading this...I'm posting the first pics..about 30 minutes work, I spent a lot more trying to figure out how to get a human shape from zspheres..well it's a start:
02-02-2008, 07:48 PM
hmmm really?! My bad - sorry! and thank you for the kind words! keep going, keep going ... it's not easy to work from z-spheres alone, it is a good start indeed! I hope you'll concentrate more on that one, and try to work every part of the body in more detail :):thumbsup:
02-02-2008, 07:53 PM
no I re-read what I wrote and what I did so I edited my post and now it is better :D
02-03-2008, 06:57 AM
Hey Agostino!.. good to see you zbrushing!.. working from zspheres can be sometimes frustrating. If you need some base-meshes, try out these:
02-03-2008, 09:24 AM
Anand, master, thank you so much for the tip. :)
02-04-2008, 03:19 PM
Ok. Posting a couple of pics. Following Intervain's advice, I'm working at low resolution and I have not divided the polymesh yet. This is 44k polygons at all... wip... More will follow.
02-05-2008, 05:51 PM
more wips. still working at low level only, I divided a little and smoothed to post these pics:
02-08-2008, 09:36 AM
last couple of wips..working on it
02-08-2008, 04:37 PM
02-12-2008, 01:21 PM
Ok I'm working on this right now. Later I'll post the final pics.
02-12-2008, 06:24 PM
Hey Agostino!! Good start to the new figure!.. My only complaint at this point is that the figure looks too stiff... it will improve the gesture a lot if you can break that almost straight line from head to toe and add some bents/twists/curves in the body, especially since it is a female figure. Rock on, buddy!.. it will be interesting to do a lot of gesture studies like this in zbrush.:bounce:
02-13-2008, 08:54 AM
Anand, yes..exactly..there's the need to bend and twist this a little bit more, Ill do that immediately, but maybe from the previous pics it was not possible to see the bend that I already put in her..I wanted to make a dynamic shape (I read Rebekka's workshop, that I missed, on 3D and movement and I thought it would have been nice to try that)...a shape in movement but also I didn't want to exaggerate the clumsy movement.. it's just at the beginning of the fall ( I could have made her on the following step to avoiding the crash on the ground with more twisted legs and arms and spine etc...). I'm working on details right now, and trying to round muscles a little bit more...I'll post finals in a little while. Meanwhile here there is a pic from the back so you can see what I meant. I have not touch the shape after your comment yet...
02-13-2008, 06:06 PM
I'm done with this. Starting something else...
final pics (it's nice to spam my sketchbook..:P)
Thx Anand for the tips :)
02-13-2008, 06:09 PM
02-13-2008, 06:16 PM
I read Rebekka's workshop, that I missed, on 3D and movement and I thought it would have been nice to try that...
Oops I forgot it was Intervain's ws. Sorry Magdalena :D
02-14-2008, 01:54 AM
Looking pretty good :cool:.
Are you already arranging your zspheres in a pose and then going straight to sculpt? I ask this because it looks like you are having to guess where every limb starts and stops. That way you get strange twists and bends in your limbs. Muscles are flexible bones arnt. What is way quicker is to build your zspheres in a neutral pose that is symetrical (you can use symmetry while pulling out zspheres), do your basic sculpt using symetry (much less work) and then using masking pose the model. Then you can start with saging and stretching and build in a little artistic assymetry. That way you dont have to guess everything. Also if you are going into hi detail for a finished sculpt its best to retopologize your figure before you pose it. That way you max your edgeloops.
02-15-2008, 05:53 PM
Hi Chris, Thank you for the good advice. Yes I have to do a lot more studies on general anatomy and how muscles/bones changes, bend, rotate, join etc. Anyway for this last study I started from a simple generic femal low poly shape posed as a "T" that kindly Anand suggested me to use to go faster on the real modelling (look at a couple of posts above). I sculpted it a little, then I posed it using masking/transposing, then continusly switched between topological symmetry and...asymmetry...:) I'll go back now to try the new software mudbox I downloaded as trial...See you later :)
04-12-2008, 08:56 PM
This is Rebecca's Hand workshop (http://forums.cgsociety.org/showthread.php?threadid=619548&utm_medium=plugblock&utm_source=cgtalk)
and the following is my first study:
04-15-2008, 11:46 AM
Just popping in to say..GREA JOB ON THAT HAND..:thumbsup:
I need to get back to Z BRUSH myself, before I forget how it works..LOL
I went throught your thread just now,..WOW..some really nice studies in here....You capture moods and expressions really well in your painting studies...I'm sure that that will show up in your Z BRUSHING ALSO :thumbsup:
ANYWAY...REALLY ENJOYING YOUR THREAD..KEEP UP THE GREAT PROGRESS..:)
04-24-2008, 05:05 PM
Thanks a lot Glenn! You already know that I consider your sketchbook so inspiring...your continual experimentation...how you always try to capture the aura of stuffs through a passionate use of light and matter..and the way you expose your thoughts also through words...well, it's great.
Collecting here the last 3D sketches I posted on the Hands workshop...
I don't remember what I wanted to say. Well, next time maybe.
04-24-2008, 05:05 PM
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