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M3anBONE_SJ_
06-28-2006, 07:44 AM
Something new i'm working on. No clothes, yet. Will clothing and other tools/weapons later. Comments are welcome. http://www.orvillevillanueva.com/Goblin/goblin.jpg

dpizzle
06-28-2006, 05:38 PM
love the design, but i don't think you need to model all the teeth

keep us updated

ts-falcon
06-28-2006, 07:38 PM
looks nice so far, definatly dont model each tooth, just use an alpahed strip. also id make the hands and feet drasticly bigger to push stylization. right now its kinda in between stylized and realistic, you dont want something . large head feet and hands create balanced proportions that help sell belivebility. also the mesh seems rather messy, a lot of tris seem to be thrown in here and there when it could just be left as a quad. try to clean that up a bit

M3anBONE_SJ_
06-29-2006, 04:28 AM
Here's the normal map i'm working on for the model.
http://www.orvillevillanueva.com/Goblin/goblin2.jpg

Dennispls
06-29-2006, 10:11 AM
lots of errors appear on the model though
but nice start

midnight
06-29-2006, 07:30 PM
As a starter, please make your pictures vertical instead of horizontal it screws up the forum design and it is much nicer just to be able to scroll downwards as usual. I do have a widescreen monitor, but its not enough to cover those pics :P


I really like your concept drawing, and you stick to it when doing the head, but why dont you follow it all the way? Your concept is very skinny while the model you actually did has some more fat, especially the hands looks a little odd?

Another thing you really could improve is your geometry. Remember you are modelling for games and polycount is always an issue. So evaluate every area of your model and think about the faces, do they add to the shape of the model or not? If they dont, remove them :)

And as falcon said, create the teeth with a opacitymapped strip instead, that is gonna save you some polys and keep up the good work mate!

M3anBONE_SJ_
07-01-2006, 01:33 AM
THanks all for posting. I'm still picking away at the low-poly mesh, cleaning up certain areas that can be improved. I've already created a jaw strip for his top and bottom grill as well as started on some clothing for him. Also, i'm thinking about creating some form of transportation for him...either in the form of a 4-legged or 2-legged creature.

I know in the original design, I presented a lean goblin but I thought i'd try him out with a slight gut. I figured I could do more with a character that wasn't completely fit and the clothing I intend to place on him would look more interesting with his gut line partially exposed. But we'll see how it all looks - can always make a change.

dpizzle
07-01-2006, 02:04 AM
hey meanbone... what are you using to generate the normal maps? are you using the surface sampler?
just curious dude, i'm working on getting the normal mapping process down, so i'm trying to learn all that i can.

thanks dude, & keep it up, this model has potential to be really cool\

:thumbsup:

oh, about his transportation - i think he should ride some type of small goat-like creature with big horns and a hairy chin.
that would look awesome

M3anBONE_SJ_
07-02-2006, 08:18 AM
I'm using Maya, Zbrush, and Photoshop for this project. Once i created the low-polygon model, I exported the mesh into Zbrush2 and worked on the details from there. To create the normal map, I used a Zbrush plugin called Zmapper - exported the resulting normal map back to Maya and applied it there.

M3anBONE_SJ_
07-04-2006, 10:46 PM
Okay, I need a little help with a small problem I have with this character. I created a high-resolution version of this model in Zbrush 2, and when I created the normal map via the Zmapper plugin, a streak appears that strikes through the upper lip continuing onto the torso. I've done what I can to try and remove this streak but nothing seems to work and i'm out of ideas. Another problem i'm experiencing is when the normal map is applied to the low-poly mesh in Maya 7, the mirrored section (Left face), shows the normal lighting details appearing inverted. Anyone ever experience this and know how to fix it? I'm pretty much stuck and if anyone can lend a hand, i'd greatly appreciate it.

http://www.orvillevillanueva.com/Goblin/surfaceproblems.jpg

Extase
07-05-2006, 07:37 AM
u get seams because u mirrored the texture for every body part

Zerafian
07-05-2006, 08:13 AM
well first off for the appearance of reversed shadowing in maya..all ya need to do in maya...I stress this...IN MAYA..Grab the geometry that was mirrored and invert the normals..that will solver the problem there..

As for your normal map problem..I personally generate my normal maps in maya..always get good results..so Im not sure how to fix it technically in ZBrush..If I ever have any nasty spots on my normal map though, I will just go into photoshop and paint out the imperfections. : ) hope my advice helps..good luck

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