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arranskinner
06-27-2006, 04:05 PM
Hello everyone - I am working on the head of a character which I have just created blend shapes for and bound to the skeleton.

When I rotate the neck joint, dark patches appear on the head, yet disappear when the character goes back to the bind pose.

I adjusted the normals of the head before creating the blend shapes and binding it to the skeleton.

The first picture shows the head after rotating the neck - see the dark patches around the ear. Why would the angle of the normals in certain areas change after rotating the neck? Is it possible to adjust the normals after creating blend shapes and binding the head, or do you have to do this before?

The second picture shows the head in the bind pose.

Any help is much appreciated.

SirRon
06-27-2006, 05:40 PM
Try in the modeling menu

Select object then Edit Polygons>Normals>Set to Face

I think it's fine to do it even after you bind it.

arranskinner
06-27-2006, 05:56 PM
Thanks SirRon - I'll give that a shot when I get home tonight.

arranskinner
06-28-2006, 12:13 PM
Thanks a lot SirRon - That was a big help! :thumbsup:

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