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Caravaggio
01-15-2003, 02:05 AM
Is there a way to turn the edge of polgons? I haven't seem to come across one and in recent models, I've been getting into more details where something like that would be helpful.

I mean, where you have a quad, it's actually two tris, I want to turn the cross division to connect between the other two vertices.

Any help appreciated.

poserpro
01-15-2003, 02:18 AM
http://homepage.ntlworld.com/sulaco/spinPoly.html
:hmm:

Caravaggio
01-15-2003, 05:52 AM
hmmmmm, thnx.

H. Ikeda
01-16-2003, 12:11 PM
Also, check SwapDiagonals:
http://www.3dcg.ne.jp/~lovelips/c4d6/SwapDiagonals.zip

But this can be done with commands in c4d, i.e., Structure > Edit Spline > Move Up[Down] Sequence. This is also usable for polygons other than splines. That is,
Untriangulate -> Move Up Sequence -> Triangulate
causes flipping the diagonal. Inversely,
Untriangulate -> Move Down Sequence -> Triangulate
then we will find the original state.

Cheers,

Caravaggio
01-16-2003, 03:41 PM
Originally posted by H. Ikeda

Structure > Edit Spline > Move Up[Down] Sequence.

Cool, that's what I was looking for. I just never noticed those commands were still un-grayed when in poly mode.

:)

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