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spankybus
06-27-2006, 09:51 AM
Hello,

This is one of my first actual posts here ever. I am a student for Computer animation, and while I have some modeling experence, this is my 1st character model ever. I created her with a next-gen poly count in mind, but mostly i was concerned with edge flow and accuracy. All textures weer created by me, save for a few great procedurals from highend3D (ie, teh great velvet texture on the jacket). Textures were painted in photoshop CS2 with a wacom. Eyes were also hand-painted.

The scene was compiled with After Effects, and hte music is Via "Master and Commander" soundtrack. I am a complete newb with AE, so tehre were some sound glitches that did not occur in the ram preview within after effects, but showed up none-the-less in teh finished movies. We'll deal with compositing later on, so it was a feet-wet sort of thing :-)

She has a very involved background story, and the katana is explained there, she is not a Ninja Pirate :-) She killed the former captain, who was a East Indiamen Captain having traveled the world over. So the sword and the bloody clothes were his. Circa 1720.

I greatly appreciate honest and helpful critisim, as I am posting this here so I can get better at it, and so many people here make some pretty kickass stuff. I am posting a link to quicktime movie stored on my online portfolio, as I expect it's too large to post here (it's about 30 meg). I have a still image and would post it, but I am still a Forum moron, and can't find an attach button, so i have to sort out the code to show the remotely located pix. Here is the link to the Demo Reel

Isabella 'Nyxie' Cortez (http://www.spankybus.com/Nyxie.mov)

Thank you very much for your time and feedback!

Cheers,
Frank 'Spankybus' Mignone
www.spankybus.com (http://www.spankybus.com)
writer - www.mmorpg.com (http://www.mmorpg.com)

GLandolina
06-27-2006, 10:09 AM
Hey,
It's still loading so I'll edit this post with crits ASAP :)
About posting images, you need to sign up on a hosting site - Photobucket (http://www.photobucket.com) is my favorite and host them there, then get the url from the index of your images and press the little http://forums.cgsociety.org/images/editor/insertimage.gif when posting and paste the url in there :)

CRITS:
I really love the character :) its nice to see one with proper teeth in the mouth too!
Anyway my only crit on the character itself is the hair, i love the shine but its just black material with specular, add an actual hair texture to it but keep the shine, maybe tone it down or something.

my only other crits are on the presentation itself, i advise doing a quick fancy camera spin around and then doing proper and slow focused pans across areas of detail and interest like the face because i had to watch it 3 times with pauses to take it in properly.
also same for wires, have a proper shaded wire look, forget the seethrough wires.

oh and the name plaque thing, inventive idea of getting the title and details across but honestly i couldnt read it, the writing seemed stretched out and unreadable.
have your contact details in the corner of the screen in normal font and quite small all the way through and then have the placque but with readable wriitng at the end :)

EDIT2:
on second look her ear seems a bit weirdly done, maybe redo it? it looked inside out:P
and weird that when you zoom past her hand it seems reflective :curious: it didnt show up on her face though

benclark
06-27-2006, 10:20 AM
Hi

Nice model. I love that velvet shader. I know you said you were concentrating on good edge flow and this was for next gen but the first thing I noticed was that you could save a lot of tris in the coat, especially at the back. You could create the folds with normal mapping

Other than that the only other crit I have is the anisotropy in the hair seems a little intense, or it is not broken up enough. It looks like one lastic surface.

I hope thats of some help. They are little things but overall I love the model and the whole concept.

ts-falcon
06-27-2006, 03:56 PM
thats a cool conept. the music seemed pretty low quality and jittery, the name on the plaqu definatly should not be in cursive style font. something nice and readable would be better. the hair needs some work, it looks super flat and no detail to it. also id skin her and give her some subtle animation, the t pose doesnt cut it anymore even for modeling reels. you could have some one else skin and animate her, ive seen it done and the guy got hired. just make sure you credit that person in your reel :D

spankybus
06-28-2006, 02:08 AM
Thanks for that mates, the pedistle thing was a sameful act due to my newbness with after effects, so i didn't know how to add text graphics, and it's right impossible to read. i really apreciate the pointers i have recieved here, i will work to integrate them into the models revisions, as well as any additional comments that hit here.

Once i get some time to realy try it, i will add dynamic hair to her, and the coat is poly heavy as it was made ready to sim, but I am no expert in setup, we've not hd that class yet, so i just made it like it COULD be simmed, but left it alone after that. but the jacket back could use some cleaning up still? or does the poly count need to be consistent throughoutthe garment to help it's motion when simmed? My hats off to cloth guys, as it's some pretty crazy stuff! But a jacket that big just sreamed SIM ME lol i just dunno how lol /bow

Thanks again mates for your time and feedback, keep it coming! /bow

j3st3r
06-28-2006, 06:29 AM
Hey, not bad, but...

1. The rim light effect is overused. There is rimlight effect on the face, where there shouldn't be, because the hair is covering the face from the light. Use less, but on proper place, and make it not so strong...

2. The perspective ditortion is huge. It looks like, that it's a default camera setting. Try to use a 45-60 mm length camera, and there would be no disturbing distortion. I used to check out www.photsig.com, and www.photo.net, there are excellent tutorials about camera lenses, and shot making. Excellent resource for camera setting in 3d packages

3. The reflection on the sword is overdosed. It's too bright, and therefore it's not suggesting any material propertys. In real world, reflection is not too high, even on metals. If you are showcasing your models, textures and materials, pay attention to this. Maybe the sword is nicely detailed, but due to the huge reflection it's not visible.

4. The final part of the movie is too long. The viewer waits for something, but nothing interesting happens. The inscribe on the metal ring suggests UV stretching, but not an intentional elongation.

That's all. The model looks good, but you may correct the aboves, if you like.

Deadalus
06-28-2006, 12:18 PM
never saw the image .
already said but , post jpg (any image format in fact) straight in the forum instead.

spankybus
06-28-2006, 10:02 PM
Sorry, i got the pix to stick this time, it's at the top. Movie is still available for download and review. Thank you again everyone for your feedback!

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