View Full Version : Dirty Sommer character
AlexanderT 06-27-2006, 09:49 AM 5016 triangles 2 x 1024x512 color, normal, specular.
http://img234.imageshack.us/img234/8026/dirtysommer014bs.jpg
http://img105.imageshack.us/img105/4848/dirtysommer021bs.jpg
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SHEPEIRO
06-27-2006, 09:59 AM
thats real cool,
only slight crit is the folds in the trousers, oh and the baked lighting is a little black, try using a bit of overlay, so you get nice saturated shadows
ElFuego
06-27-2006, 12:03 PM
Cool! reminds me of my neighbour :)
I agree with Shepeiro about the shadows but that is such a small flaw that I wouldn't mind :)
x-raymode: Is that photoshop patternfill in that jacket? ;)
That's a really nice model, any chance of the wires?
Seeing as you used 5016 triangles, you should probably have spent a few more of those on the forehead. As it stands the geometry is very obvious and would benefit from being far smoother than it is. The jacket is also rather bland and could use a few more details to it.
AlexanderT
06-27-2006, 01:30 PM
Yea there is patternfill on the jaket:). Here is some viewport shots
P.S.
Thanks for reply guys, your point and critiques realy means a lot for me!!!
http://img121.imageshack.us/img121/4471/dirtysommer036wa.jpg
http://img59.imageshack.us/img59/1869/dirtysommer040ll.jpg
requiem2d
06-28-2006, 05:27 AM
I had missed this, looks great! :) Only crit is, does the face have a much higher resolution then then the rest of his body or is just me? :/
pandaA
06-28-2006, 07:47 AM
well done, nice textures and modeling too, but the eyes are not that quality...
plutten
06-28-2006, 11:53 AM
I like it, especially the face! I think you should try to clean up your topology though. For deformation purposes I would try to get rid of all the six stars to begin with and maybe see if the number of five stars could be reduced. Also to me the legs look a little short.
Ramza24
07-03-2006, 06:52 PM
That is really awesome. A minor nitpick (might just be me) is that his pants look like they're about to fall off. And since there's already blood on his jacket, maybe could use some on the pants.. or more dirt... maybe it's just the render but that texture looks really nice and hi-res almost. Could we see the texture?
mindrot
07-03-2006, 09:28 PM
Nice work AlexanderT. Reminds me of those crazy locals in Call of Cthulhu - Dark Corners Of The Earth.
One or two pointers:
1. Legs look too short- even if his trousers are kind of loose and baggy;
2. The belt buckle looks flat, perhaps spend a few polys and actual build some detail in there;
3. Texture on the metal rod on the end of the chain looks very stretched.
Great otherwise....
ElFuego... you have a neighbor that looks like him :twisted:
~M~
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