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epalmore
06-26-2006, 10:03 PM
Shader Technical Director
Feature Film

Pixar Animation Studios combines creative and technical artistry to create original stories in the medium of computer animation. Pixar has created six of the most successful and beloved animated films of all time: Toy Story, A Bug's Life, Toy Story 2, Monsters, Inc., Finding Nemo and The Incredibles. Pixar has won 18 Academy Awards® and its six films have grossed more than $3.2 billion at the worldwide box office to date. The Northern California studio will release its next film, Cars, on June 9, 2006. JOIN OUR TEAM!
Summary

Works with the Modeling, Art, Digital Paint, and Lighting departments to create shaders that provide the surface color, texture and illumination properties of all of the objects in the film, created using programming techniques and digital paint.

Responsibilities

* Develops and implements appearance of the texture and color of each object.
* Develops shaders using a wide range of techniques, including 3D-paint and regular texture painting, reuse and modification of existing shading functions, and the creation of original algorithmic work.
* Works from references that may be expressed as drawings, paintings, photographic and motion picture references and/or actual reference objects or locations, but may also take the form of vague verbal descriptions accompanied by furious hand-waving.
* Codes procedural shaders in the RenderMan shading language.

Qualifications

Applicants should have strength in one or two of the following areas and familiarity with the others.

Technical Background:

* UNIX/LINUX operating system experience and education in Computer Science, Mathematics or Engineering is desirable.
* Ability to program in a scripting language or high-level language is helpful. Strong preference for those who can program in RenderMan Shading Language.
* At minimum, must be comfortable in a script driven environment.

Art Background:

* An art background, from education and/or work experience, which shows a thorough understanding of visual balance, texture, color, light and form. A good sense for material properties is necessary.
* Ability to make and implement visual decisions based on visual information.
* Experience in commercial art a plus.

Computer Background:

* Extensive 3D computer graphics in shading; additional experience in lighting, rendering, and/or modeling is strongly preferred as well.
* Experience with commercial graphics packages such as Maya, Houdini, RenderMan which support procedural model and shader development.
* Understanding of CG illumination models.
* Familiarity with the software package Slim a plus.

Range of Technical Skill Required

(1 is computer literate, 10 is skilled programmer)

From 7 to 10: this is a relatively technical position.


Who Should Apply:

Computer scientists who have strong visual skills, production shading artists with strong technical skills.

HOW TO APPLY
If you are sending a demo reel or portfolio of your work, please click on the following link: JobApplicants.pdf

Please print and sign this PDF document and attach a hard copy with your resume and materials. We will not be able to review your work without this signed agreement from you.

Please submit your resume and cover letter to:

Pixar Animation Studios
Attn: Recruiting
1200 Park Avenue
Emeryville, CA 94608
Facsimile: 510 752-3151
Email: hr@pixar.com

Pixar is an Equal Opportunity Employer.

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