faultymoose
06-26-2006, 02:50 PM
Hi!
I need a bit of advice regarding good animation workflow. I recently applied for a position in the 3D department on an upcoming television series, naming my strengths in my application as modeling and texturing, with some understanding of the rigging and animation process.
So it turns out, I've been shortlisted for an animation position. The problem is, the animation on my reel wasn't great - it was intended purely to demonstrate good deformation of the mesh. But apparently, the HR guy saw something in my animation that he liked, and now he'd like to see some work from me focusing purely on animation.
Basically, this means I have very little time to produce some work that will land me the position. At the HR manager's recommendation, I've downloaded the Generi rig and spent some time learning how it works, and I'm fairly confident in my (mostly unproven) animation abilities, but the real problem is, I'm choking on the workflow.
From my limited experience, I've discovered the fastest and easiest way to work is a pose-to-pose system, laying out a scene in first key poses, then progressively smaller iterations of inbetween poses, and finally fixing the curves. I have no idea if this is an 'ideal' workflow or not, but I seem to remember one of my lecturers praising this method.
I'm hoping some of the animators on these boards could help me out with some of their workflow tips and tricks, and any advice that might help me get some Oscar winning performances from my polygons over the next couple of weeks?
Thankyou for your time!
I need a bit of advice regarding good animation workflow. I recently applied for a position in the 3D department on an upcoming television series, naming my strengths in my application as modeling and texturing, with some understanding of the rigging and animation process.
So it turns out, I've been shortlisted for an animation position. The problem is, the animation on my reel wasn't great - it was intended purely to demonstrate good deformation of the mesh. But apparently, the HR guy saw something in my animation that he liked, and now he'd like to see some work from me focusing purely on animation.
Basically, this means I have very little time to produce some work that will land me the position. At the HR manager's recommendation, I've downloaded the Generi rig and spent some time learning how it works, and I'm fairly confident in my (mostly unproven) animation abilities, but the real problem is, I'm choking on the workflow.
From my limited experience, I've discovered the fastest and easiest way to work is a pose-to-pose system, laying out a scene in first key poses, then progressively smaller iterations of inbetween poses, and finally fixing the curves. I have no idea if this is an 'ideal' workflow or not, but I seem to remember one of my lecturers praising this method.
I'm hoping some of the animators on these boards could help me out with some of their workflow tips and tricks, and any advice that might help me get some Oscar winning performances from my polygons over the next couple of weeks?
Thankyou for your time!
