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View Full Version : Alpha maps and Opacity [Max 5]


erilaz
01-14-2003, 09:58 PM
I'm using a diffuse texture with an alpha channel, and I want to see the opacity the alpha channel creates when I render. Is there any way to do this just using diffuse and not using it as an opacity map?

Dave Black
01-14-2003, 10:07 PM
Nope.

Alpha channels are for games. Max needs opacity. An "alpha" channel in max is the opacity slot.

-3DZ

:D

Aaron Moore
01-14-2003, 10:45 PM
just load the mat into the opacity channel and use the alpha channel for its data

Dave Black
01-14-2003, 10:47 PM
What he said.

Should work like a charm.

I need to be more concise.

Good luck, man.

-3DZ

:D

erilaz
01-14-2003, 11:40 PM
Ick... I didn't want to do it that way. I'm using the alpha channel for a game export, but I wanted to review it in render (because it's quicker than exporting!). Ah well, guess I'll just have to do it the long way!

Ta guys.:thumbsup:

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