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SNARK
06-25-2006, 04:34 PM
Hi.

I've exported an .mb mesh into it's own file but it is invisible. If I click the camera compass I can see it and the grid for a second as it repositions and then it is invisible again. If I 'Select All' then press the 'F' key nothing happens. Is this a clipping plane issue? I have not had this problem before. I would like to use the Attribute editor to adjust some numbers but that requires selecting the mesh which is invisible and Ctrl-A isn't selecting it.

Thanks!

~S.~

Okke
06-25-2006, 05:04 PM
Have you tried to use the outliner to select it? Or maybe you turned something of in your viewport? Try view all in your viewport

SNARK
06-25-2006, 05:26 PM
Hi, Okke.

View all is selected. I've tried Rectangle Select and all the selection tricks I know (probably not many) but I am not sure what you mean by 'outliner'. I'm using Maya 7.

Thanks for the response.

~S.~

cshanks
06-25-2006, 09:46 PM
Outliner - a window that gives you info about objects in your scene. Similar to the hypergraph. Both are in the diplay menu I believe. Don't have Maya near me.

Okke
06-25-2006, 09:57 PM
The outliner gives you a good overview of al the objects in your scene. I think it is in the window or view tab, don't have maya near me too :)

vicky_1
06-26-2006, 06:25 AM
Have u got different unit settings in preference to the imported file? Like foot, centimeter...check that and change it.

Or select the camera in the panel and ctrl a, u can change the near and far clipping to say, 0.01 and 2000. Should be able to see the grid now.

SNARK
06-26-2006, 11:58 AM
Thanks for all the suggestions everyone. I'll give everything a try and report back later.

~S.~

mattmcdaid
06-26-2006, 12:55 PM
yeah i get this problem everytime i create a new file.

i have to go into the camera attirbutes and set my clipping plane values to 0.01 and 10000. i guess these values change depending on your unit setup.

even if i go into Maya preferences and manually set my clipping plane values, it awlays ends up reverting to the original settings. i guess its a bug in Maya.

SNARK
06-27-2006, 11:57 AM
Thanks, Matt!

~S.~

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