krimzon
06-25-2006, 03:29 AM
I have to rig a model for an animation using no more than 20 bones. I'd like to use biped beacuse it's already linked. I noticed though, when I select all, the default biped has 30 objects. So I reduced all of the links in the structure rollout as low as they could go, and when I select all there are still 21 objects.
My question goes two ways:
1. Is the center of mass considered a bone? (If it is not, then I will have answered the second question.)
2.If the center of mass is considered a bone, how can I further reduce the number of bones in the biped?
My ultimate goal is to avoid rigging the model with a custom bone structure. I have very little time to complete the animation, so please respond as soon as possible.
My question goes two ways:
1. Is the center of mass considered a bone? (If it is not, then I will have answered the second question.)
2.If the center of mass is considered a bone, how can I further reduce the number of bones in the biped?
My ultimate goal is to avoid rigging the model with a custom bone structure. I have very little time to complete the animation, so please respond as soon as possible.
