View Full Version : Wow!! Please Help Me!!!
Triple-Q 06-24-2006, 09:52 PM yay man. i got my first customer ;) thats really great after 3 years of maya. and the guy offers me alot of money. :D
and im doing great but there are just a few things i need to know from you guys :)
1 he wants a butterfly to come into the video and it should shatter into hundreds of little butterflies.
how could i do that?
2 how can i copy an animation onto an other object?
3 could you tell me.. how to combine a camera with batchrender..
i mean Create>cameras...
thats all maybe there will come more... :D thx you guys!
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kungfuelmosan
06-25-2006, 11:45 AM
hey congrats - ur most probably going to wanna use instanced particles - it would just look right - if you have the initial burst really explosive then youll effectively eliminate the need to actually separate/explode the original object. yeah instanced particles with a randomiser for the rotation values (use the fish animation script from highend 3d) and maybe have the instances explode as really small fast fluttering butterflys and dampen to average fluttering, large butterflys - just a suggestion i can picture in my head - ive probably explained it the complete opposite way.
Triple-Q
06-25-2006, 07:35 PM
i really dont know whaaaat ure saying....
please explain into noob words..
kungfuelmosan
06-25-2006, 11:45 PM
soz - its hard to figure out what peoples knowledge base is - first off an instanced particle is basically when you take an object like say a poly sphere (animated or not) and use it for the particle shape. This can be useful as by instancing a small cube or sphere to particles they can be rendered in Maya Software etc. So you would get your butterfly and 'instance' it to the particles with the basic wing flap animation.
A rondomizer is just a term - there is a MEL script on Highend3D.com for animating fish - it basically creates random keyframes along the timeline with different rotation values and or translate/move values. They also reccomend this for animation of butterflys. Although im not sure if you could use this as a per particle attribute or not
Damping is like the deceleration over time of something.
In dynamics, an opposing force against a rigid body's movement. This attribute is similar to drag: it affects object movement before, during, and after contact with another object. A positive value diminishes movement; a negative value increases movement.
vicky_1
06-26-2006, 06:18 AM
kungfuelmosan has the perfect maya solution for your job.
If u have aftereffects or combustion, the work is hasslefree imo. They have effects where particles or butterflies exploding out from a given image.
U need to know basics of physics & dynamics to pull off a decent effect in Maya alone.
And Triple-Q, congrats on catching a client! There is life after the teething trouble, so have a blast !
Triple-Q
06-26-2006, 02:33 PM
I have combustion!!! :) tell me how to do that butterfly thingy in combustion :P
and two other questions for maya... noob questions...
2 how can i copy an animation onto an other object?
3 could you tell me.. how to combine a camera with batchrender..
i mean Create>cameras...
thx you guys :P
revilo3D
06-27-2006, 02:24 AM
I have combustion!!! :) tell me how to do that butterfly thingy in combustion :P
and two other questions for maya... noob questions...
2 how can i copy an animation onto an other object?
3 could you tell me.. how to combine a camera with batchrender..
i mean Create>cameras...
thx you guys :P
regarding question one, you can create a character set of the object in question with the animation and that that is receiving. From here you can use anim export and import a given animation as you please prodvided the character sets are the same. Simply copying keyed data out of the graph editor can work too.. provided its simplistic like a butterfly flap. Consider if this is the case (chance guess) using an expression for the flapping may be a easier option?!
regarding the camera batchrender thing i have absolutely no idea what you mean?! :P
regarding the butterfly thing.. in addition to kungfuelmosan suggestion, using goal weights for the orginal geometry to spread little butterflies over the surface the of main one, then have them scale from scale 0,0,0 to there final size using the referenced geo.. and at that same timeframe fire of a powerful radial field with a some turbulance and massPP.. oh baby - could be a hot effect. Sorry maybe a bit much but sounds like fun!
MrPositive
06-27-2006, 05:40 AM
Oh my gosh I did this exact animation for a big job last year and yes instanced particles are the trick. You'll need to create different stages of the flap and assign each to the particle set. Done.
vicky_1
06-27-2006, 06:25 AM
Regarding combustion, pls check their website. U can download loads of particle effects and plugins. One of them i remember has preset butterflies. Can't help more. Been a long time.
I assume u want to batch render multiple camera?! Save them as different files and use this amazing, amazing(its free too!) software...
RenderPal 2004 - Render Management System (http://www.renderpal.com/wks_about.php)
revilo3D
06-27-2006, 10:19 AM
ahh i get ya... well you can perhaps use a per render mel to switch you camera but unsure how to implement this..
Another way is using cammandline rendering.
I dont think you need to save out seperate scenes just use a batch file
render -r mr(or sw if software) -s 1(startframe) -e 250(endframe) -cam shot1 scenename.mb
render -r mr -s 250 -e 350 -cam shot2 scenename.mb
render -r mr -s 350 -e 400 -cam shot3 scenename.mb
and so on.. that should work... just run the .bat file where your scene file is..
in commandline type render -h for more info ;)
vancliff
06-30-2006, 02:29 AM
In the Koshigaya Studio scripts there is a camera script that works wonderful. You create as many cameras you want with this script and when you are going to render it it will do it from camera to camera without any problem. (By the way those scripsts are free and comes with an installer for windows!!!)
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