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View Full Version : leg setup-pole vector problem i think


MuratS
06-24-2006, 07:58 PM
Hello,

I was rigging in maya like 2 years ago and everything was ok..but it doesnt seem right right now when i try to rig.BTw im going trough a tutorial from the learningmaya.coms website.

The problem is when I Constrain-Pole Vector it makes the parenting stuff but the whole leg is affected by that controller.Whole leg is being turned including the foot.I remember that only the knee was being affected when I was Constraining using Pole Vector.

Is it supposed to be like that or am i wrong remembering that only the knee was being affected by that controller?

How can I get the right system if Im doing something wrong?

Thanks
Murat

eek
06-25-2006, 10:28 AM
Shouldnt the foot have an orientation constraint to keep it locked? If you put an pole vectr on a leg without the foot being constrained the foot will twist with the lot.

Or you could run an ik from the ankle to the ball of foot?

MuratS
06-25-2006, 02:31 PM
So what should i do exactly in order to get the knee moving?
Im sorry but i dont know much about rigging/and im doing the same thing that tutorial says but the result is not as what i expect...
Here are some screenshots..








http://www.sharemurat.com/rigging/hyper.jpg




http://www.sharemurat.com/rigging/locator.jpg



http://www.sharemurat.com/rigging/persp_hyper.jpg

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06-25-2006, 02:31 PM
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